128 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # List of Useful Core Functions To Make Your Keyboard Better
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| 
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| There are a lot of hidden functions in QMK that are incredibly useful, or may add a bit of functionality that you've been wanting.  Functions that are specific to certain features are not included here, as those will be on their respective feature page.
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| 
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| ## (OLKB) Tri Layers {#olkb-tri-layers}
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| 
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| There are actually separate functions that you can use there, depending on what you're after.
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| 
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| ### `update_tri_layer(x, y, z)`
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| 
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| The first is the `update_tri_layer(x, y, z)` function.   This function check to see if layers `x` and `y` are both on. If they are both on, then it turns on layer `z`.  Otherwise, if both `x` and `y` are not both on (either only one is, or neither is), then it turns off layer `z`.
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| 
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| This function is useful if you want to create specific keys that have this functionality, but other layer keycodes won't do this.
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| 
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| #### Example
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| 
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| ```c
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| bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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|   switch (keycode) {
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|     case LOWER:
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|       if (record->event.pressed) {
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|         layer_on(_LOWER);
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|         update_tri_layer(_LOWER, _RAISE, _ADJUST);
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|       } else {
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|         layer_off(_LOWER);
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|         update_tri_layer(_LOWER, _RAISE, _ADJUST);
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|       }
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|       return false;
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|     case RAISE:
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|       if (record->event.pressed) {
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|         layer_on(_RAISE);
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|         update_tri_layer(_LOWER, _RAISE, _ADJUST);
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|       } else {
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|         layer_off(_RAISE);
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|         update_tri_layer(_LOWER, _RAISE, _ADJUST);
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|       }
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|       return false;
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|     }
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|   return true;
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| }
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| ```
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| 
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| ### `update_tri_layer_state(state, x, y, z)`
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| The other function is `update_tri_layer_state(state, x, y, z)`.  This function is meant to be called from the [`layer_state_set_*` functions](custom_quantum_functions#layer-change-code).  This means that any time that you use a keycode to change the layer, this will be checked.  So you could use `LT(layer, kc)` to change the layer and it will trigger the same layer check.
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| 
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| There are a couple of caveats to this method:
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| 1. You cannot access the `z` layer without having `x` and `y` layers on, since if you try to activate just layer `z`, it will run this code and turn off layer `z` before you could use it.
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| 2. Because layers are processed from the highest number `z` should be a higher layer than `x` and `y` or you may not be able to access it.
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| 
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| #### Example
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| 
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| ```c
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| layer_state_t layer_state_set_user(layer_state_t state) {
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|   return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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| }
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| ```
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| 
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| Alternatively, you don't have to immediately "return" the value.  This is useful if you want to add multiple tri layers, or if you want to add additional effects.
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| 
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| ```c
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| layer_state_t layer_state_set_user(layer_state_t state) {
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|   state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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|   state = update_tri_layer_state(state, _RAISE, _SYMB, _SPECIAL);
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|   return state;
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| }
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| ```
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| 
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| ## Setting the Persistent Default Layer
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| 
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| Do you want to set the default layer, so that it's retained even after you unplug the board?  If so, this is the function for you.
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| 
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| To use this, you would use `set_single_persistent_default_layer(layer)`.  If you have a name defined for your layer, you can use that instead (such as _QWERTY, _DVORAK or _COLEMAK).
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| 
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| This will set the default layer, update the persistent settings, and play a tune if you have [Audio](features/audio) enabled on your board, and the default layer sounds set.
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| 
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| To configure the default layer sounds, you would want to define this in your `config.h` file, like this:
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| 
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| ```c
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| #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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|                               SONG(COLEMAK_SOUND), \
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|                               SONG(DVORAK_SOUND) \
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|                             }
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| ```
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| 
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| 
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| ::: tip
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| There are a large number of predefined songs in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) that you can use.
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| :::
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| 
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| ## Resetting the keyboard
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| 
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| There is the `QK_REBOOT` or `QK_RBT` quantum keycode that you can use. But if you want to reset the board as part of a macro, rather than hitting a key separately, you can do that.
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| 
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| And to do so, add `soft_reset_keyboard()` to your function or macro.
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| 
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| ## Reset to bootloader
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| 
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| To reset to the bootloader use `QK_BOOTLOADER` or `QK_BOOT` keycode or `reset_keyboard()` function.
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| 
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| ## Wiping the EEPROM (Persistent Storage)
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| 
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| If you're having issues with Audio, RGB Underglow, backlighting or keys acting weird, then you can reset the EEPROM (persistent setting storage). To force an EEPROM reset, use the [`EE_CLR` keycode](quantum_keycodes) or [Bootmagic Lite](features/bootmagic) functionality. If neither of those are an option, then you can use a custom macro to do so.
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| 
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| To wipe the EEPROM, run `eeconfig_init()` from your function or macro to reset most of the settings to default.
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| 
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| ## Tap random key
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| 
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| If you want to send a random character to the host computer, you can use the `tap_random_base64()` function. This [pseudorandomly](https://en.wikipedia.org/wiki/Pseudorandom_number_generator) selects a number between 0 and 63, and then sends a key press based on that selection. (0–25 is `A`–`Z`, 26–51 is `a`–`z`, 52–61 is `0`–`9`, 62 is `+` and 63 is `/`).
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| 
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| ::: tip
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| Needless to say, but this is _not_ a cryptographically secure method of generating random Base64 keys or passwords.
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| :::
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| 
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| ## Software Timers
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| 
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| It's possible to start timers and read values for time-specific events. Here's an example:
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| 
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| ```c
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| static uint16_t key_timer;
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| key_timer = timer_read();
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| 
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| if (timer_elapsed(key_timer) < 100) {
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|   // do something if less than 100ms have passed
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| } else {
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|   // do something if 100ms or more have passed
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| }
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| ```
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