213 lines
5.1 KiB
C
213 lines
5.1 KiB
C
#include <stdio.h>
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#include <math.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_timer.h>
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#define PI 3.14159265
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#define WINDOW_WIDTH 700
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#define WINDOW_HEIGHT 500
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#define FPS 60
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#define SPEED 400 // pixels per second
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#define STIRE_SPEED PI*2
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SDL_Window* window;
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SDL_Renderer* renderer;
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SDL_Texture* Car_texture;
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SDL_Rect Car_pos;
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SDL_Surface* surface;
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SDL_Texture* texture;
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void quit(void){
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SDL_DestroyTexture(Car_texture);
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SDL_DestroyTexture(texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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// initialize SDL, create window and renderer
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int init(void){
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// initialize SDL
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if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0){
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printf("error initializing SDL: %s\n", SDL_GetError());
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return 1;
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}
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// create window
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window = SDL_CreateWindow("Cart Race",
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT, 0);
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if(!window){
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printf("error create window: %s\n", SDL_GetError());
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SDL_Quit();
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return 2;
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}
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// create renderer
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renderer = SDL_CreateRenderer(
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window, -1,
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SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC
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);
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if(!renderer){
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printf("error create renderer: %s\n", SDL_GetError());
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 3;
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}
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return 0;
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}
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int createCar(){
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// create surface
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SDL_Surface* Car_surface = IMG_Load("img/car.png");
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if(!Car_surface){
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printf("error create surface: %s\n", SDL_GetError());
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 3;
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}
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// create texture
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Car_texture = SDL_CreateTextureFromSurface(renderer, Car_surface);
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SDL_FreeSurface(Car_surface);
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if(!Car_texture){
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printf("error create texture: %s\n", SDL_GetError());
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 3;
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}
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SDL_QueryTexture(Car_texture, NULL, NULL, &Car_pos.w, &Car_pos.h);
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return 0;
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}
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int main(void){
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if(init() != 0) return 1;
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if(createCar() != 0) return 2;
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Car_pos.x = (WINDOW_WIDTH - Car_pos.w) / 2;
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Car_pos.y = (WINDOW_HEIGHT- Car_pos.h) / 2;
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Uint8 close_requested = 0;
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int car_moving = 0;
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int direction = 0;
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double heading = PI;
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double speed = SPEED / FPS;
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double sspeed = STIRE_SPEED / FPS;
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double car_pos[2] = {Car_pos.x, Car_pos.y};
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while(!close_requested){
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// process events
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SDL_Event event;
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if(SDL_PollEvent(&event)){
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switch (event.type) {
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case SDL_QUIT:
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close_requested = 1;
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.scancode) {
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case SDL_SCANCODE_UP:
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case SDL_SCANCODE_W:
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car_moving = 1;
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break;
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case SDL_SCANCODE_DOWN:
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case SDL_SCANCODE_S:
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car_moving = -1;
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break;
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case SDL_SCANCODE_LEFT:
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case SDL_SCANCODE_A:
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direction = 1;
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break;
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case SDL_SCANCODE_RIGHT:
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case SDL_SCANCODE_D:
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direction = -1;
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default:
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break;
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}
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break;
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case SDL_KEYUP:
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switch (event.key.keysym.scancode) {
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case SDL_SCANCODE_UP:
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case SDL_SCANCODE_W:
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case SDL_SCANCODE_DOWN:
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case SDL_SCANCODE_S:
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car_moving = 0;
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break;
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case SDL_SCANCODE_LEFT:
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case SDL_SCANCODE_A:
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case SDL_SCANCODE_RIGHT:
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case SDL_SCANCODE_D:
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direction = 0;
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default:
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break;
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}
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default:
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break;
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}
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}
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// clear the window
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SDL_RenderClear(renderer);
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// update position
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if(car_moving == 1){
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if(direction == 1){
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heading += sspeed;
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}else if(direction == -1){
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heading -= sspeed;
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}
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car_pos[0] += (sin(heading)*speed);
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car_pos[1] += (cos(heading)*speed);
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}else if(car_moving == -1){
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if(direction == 1){
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heading -= sspeed;
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}else if(direction == -1){
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heading += sspeed;
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}
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car_pos[0] -= (sin(heading)*speed);
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car_pos[1] -= (cos(heading)*speed);
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}
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if(car_pos[0] < 0){
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car_pos[0] = 0;
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}else if(car_pos[0]+Car_pos.w > WINDOW_WIDTH){
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car_pos[0] = WINDOW_WIDTH-Car_pos.w;
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}
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if(car_pos[1]< 0){
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car_pos[1]= 0;
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}else if(car_pos[1]+Car_pos.w > WINDOW_HEIGHT){
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car_pos[1]= WINDOW_HEIGHT-Car_pos.w;
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}
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Car_pos.x = (int) car_pos[0];
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Car_pos.y = (int) car_pos[1];
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printf("heading: %f\t%d\n", (heading), direction);
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printf("car posf: %f, %f\n", car_pos[0], car_pos[1]);
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printf("car pos: %u, %u\t%d\n", Car_pos.x, Car_pos.y, car_moving);
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// drow image
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SDL_RenderCopyEx(renderer, Car_texture, NULL, &Car_pos, 180-(heading*(180/PI)), NULL, SDL_FLIP_NONE);
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SDL_RenderPresent(renderer);
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// wait
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SDL_Delay(1000 / FPS);
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}
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// clean up resources before exiting
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SDL_DestroyTexture(texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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