fix stiring
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parent
fbc349bb59
commit
2d6717aac9
131
game.c
131
game.c
@ -88,122 +88,6 @@ int createCar(){
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return 0;
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}
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int mainv1(void){
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if(init() != 0) return 1;
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// create surface
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surface = IMG_Load("img/car.png");
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if(!surface){
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printf("error create surface: %s\n", SDL_GetError());
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 3;
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}
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// create texture
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texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_FreeSurface(surface);
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if(!texture){
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printf("error create texture: %s\n", SDL_GetError());
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 3;
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}
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// car
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SDL_Rect car;
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SDL_QueryTexture(texture, NULL, NULL, &car.w, &car.h);
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car.x = (WINDOW_WIDTH - car.w) / 2;
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car.y = (WINDOW_HEIGHT- car.h) / 2;
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Uint8 close_requested = 0;
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int car_moving = 0;
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int direction = 0;
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double heading = PI;
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double speed = SPEED / FPS;
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while(!close_requested){
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// process events
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SDL_Event event;
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while (SDL_PollEvent(&event)){
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switch (event.type) {
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case SDL_QUIT:
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close_requested = 1;
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break;
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case SDL_KEYDOWN:
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switch (event.key.keysym.scancode) {
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case SDL_SCANCODE_UP:
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case SDL_SCANCODE_W:
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car_moving = 1;
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break;
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case SDL_SCANCODE_DOWN:
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case SDL_SCANCODE_S:
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car_moving = -1;
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break;
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case SDL_SCANCODE_LEFT:
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case SDL_SCANCODE_A:
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direction = 1;
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break;
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case SDL_SCANCODE_RIGHT:
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case SDL_SCANCODE_D:
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direction = -1;
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default:
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break;
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}
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break;
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case SDL_KEYUP:
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switch (event.key.keysym.scancode) {
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case SDL_SCANCODE_UP:
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case SDL_SCANCODE_W:
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case SDL_SCANCODE_DOWN:
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case SDL_SCANCODE_S:
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car_moving = 0;
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break;
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case SDL_SCANCODE_LEFT:
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case SDL_SCANCODE_A:
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case SDL_SCANCODE_RIGHT:
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case SDL_SCANCODE_D:
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direction = 0;
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default:
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break;
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}
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default:
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break;
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}
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}
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// clear the window
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SDL_RenderClear(renderer);
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// update position
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if(car_moving == 1){
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car.x += (int) (sin(heading)*speed);
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car.y += (int) (cos(heading)*speed);
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}else if(car_moving == -1){
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car.x -= (int) (sin(heading)*speed);
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car.y -= (int) (cos(heading)*speed);
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}
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// drow image
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SDL_RenderCopy(renderer, texture, NULL, &car);
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SDL_RenderPresent(renderer);
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// wait
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SDL_Delay(1000 / FPS);
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}
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// clean up resources before exiting
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SDL_DestroyTexture(texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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int main(void){
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if(init() != 0) return 1;
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if(createCar() != 0) return 2;
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@ -275,15 +159,20 @@ int main(void){
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SDL_RenderClear(renderer);
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// update position
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if(direction == 1){
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heading += sspeed;
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}else if(direction == -1){
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heading -= sspeed;
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}
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if(car_moving == 1){
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if(direction == 1){
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heading += sspeed;
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}else if(direction == -1){
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heading -= sspeed;
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}
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car_pos[0] += (sin(heading)*speed);
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car_pos[1] += (cos(heading)*speed);
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}else if(car_moving == -1){
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if(direction == 1){
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heading -= sspeed;
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}else if(direction == -1){
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heading += sspeed;
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}
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car_pos[0] -= (sin(heading)*speed);
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car_pos[1] -= (cos(heading)*speed);
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}
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