more renderabilitys
This commit is contained in:
parent
6e14005163
commit
ff50ee35aa
93
koffer.scad
93
koffer.scad
@ -14,10 +14,20 @@ DEPTH = 5; // [1:1:10]
|
||||
|
||||
DIMENTION = "2d"; // [2d: 2d export view, 3d: 3d render]
|
||||
POSITION = "inplace"; // [inplace: in place, origin: at the origin]
|
||||
RENDER = "all"; // [bot: bottom, lid: lid, front: front, back: back, left: left, right: right, all: all]
|
||||
//RENDER = "all"; // [bot: bottom, lid: lid, front: front, back: back, left: left, right: right, all: all]
|
||||
RENDER = "all";
|
||||
|
||||
LAYOUT_SEPERATION = 15; // [1:1:50]
|
||||
|
||||
|
||||
/*[lid]*/
|
||||
|
||||
LID_ANGLE = 45; // [0:170]
|
||||
/*
|
||||
%square([600, 300]);
|
||||
%square([700, 400]);
|
||||
%square([400, 700]);
|
||||
*/
|
||||
function finger(flip=[1,0], dir="y") = [
|
||||
[
|
||||
0, 0
|
||||
@ -65,7 +75,7 @@ module fingers(flip=[1,1], dir="y", number=2, nub=true){
|
||||
);
|
||||
}
|
||||
|
||||
module render(3dPos, 3dRotation, 2dPos){
|
||||
module renderPart(3dPos, 3dRotation, 2dPos){
|
||||
if (DIMENTION == "2d"){
|
||||
if (POSITION == "inplace")
|
||||
translate(2dPos)
|
||||
@ -85,24 +95,52 @@ module render(3dPos, 3dRotation, 2dPos){
|
||||
}
|
||||
}
|
||||
|
||||
if (RENDER == "bot" || RENDER == "all")
|
||||
function split(str, sep=" ", i=0, word="", v=[]) =
|
||||
(i == len(str)) ? concat(v, word) :
|
||||
(str[i] == sep) ? split(str, sep, i+1, "", concat(v, word)) :
|
||||
split(str, sep, i+1, str(word, str[i]), v);
|
||||
|
||||
module render(name, 3dPos, 3dRotation, 2dPos){
|
||||
if (RENDER == "all")
|
||||
renderPart(3dPos, 3dRotation, 2dPos) children();
|
||||
else {
|
||||
for (i = split(RENDER, ",")){
|
||||
if (i == name){
|
||||
renderPart(3dPos, 3dRotation, 2dPos) children();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
render(
|
||||
name = "bot",
|
||||
2dPos = [0, 0],
|
||||
3dPos = [0, 0, 0],
|
||||
3dRotation = [0, 0, 0]
|
||||
)
|
||||
bottom();
|
||||
|
||||
if (RENDER == "front" || RENDER == "all")
|
||||
/*
|
||||
render(
|
||||
name = "front",
|
||||
2dPos = [-(WIDTH*UNIT + 2*MATT_THIKNESS + LAYOUT_SEPERATION), 0],
|
||||
3dPos = [0, MATT_THIKNESS, 0],
|
||||
3dRotation = [90, 0, 0]
|
||||
)
|
||||
front();*/
|
||||
render(
|
||||
name = "front",
|
||||
2dPos = [
|
||||
0,
|
||||
2*DEPTH*UNIT + 4*MATT_THIKNESS + 2*LAYOUT_SEPERATION
|
||||
],
|
||||
3dPos = [0, MATT_THIKNESS, 0],
|
||||
3dRotation = [90, 0, 0]
|
||||
)
|
||||
front();
|
||||
|
||||
if (RENDER == "back" || RENDER == "all")
|
||||
render(
|
||||
name = "back",
|
||||
2dPos = [
|
||||
-(WIDTH*UNIT + 2*MATT_THIKNESS + LAYOUT_SEPERATION),
|
||||
HIEGHT*UNIT + MATT_THIKNESS + LAYOUT_SEPERATION
|
||||
@ -112,8 +150,8 @@ render(
|
||||
)
|
||||
back();
|
||||
|
||||
if (RENDER == "left" || RENDER == "all")
|
||||
render(
|
||||
name = "left",
|
||||
2dPos = [
|
||||
-(DEPTH*UNIT + 2*MATT_THIKNESS + LAYOUT_SEPERATION),
|
||||
2*HIEGHT*UNIT + 2*MATT_THIKNESS + 2*LAYOUT_SEPERATION
|
||||
@ -123,8 +161,8 @@ render(
|
||||
)
|
||||
side();
|
||||
|
||||
if (RENDER == "right" || RENDER == "all")
|
||||
render(
|
||||
name = "right",
|
||||
2dPos = [
|
||||
-(DEPTH*UNIT + 2*MATT_THIKNESS + LAYOUT_SEPERATION),
|
||||
3*HIEGHT*UNIT + 4*MATT_THIKNESS + 3*LAYOUT_SEPERATION
|
||||
@ -134,32 +172,37 @@ render(
|
||||
)
|
||||
side();
|
||||
|
||||
if (RENDER == "lid" || RENDER == "all")
|
||||
totalDepth = DEPTH*UNIT + MATT_THIKNESS*2;
|
||||
|
||||
/*if (RENDER == "lid" || RENDER == "all")
|
||||
render(
|
||||
2dPos = [
|
||||
WIDTH*UNIT + 2*MATT_THIKNESS + LAYOUT_SEPERATION,
|
||||
0
|
||||
],
|
||||
3dPos = [MATT_THIKNESS, 0, HIEGHT*UNIT + MATT_THIKNESS],
|
||||
3dRotation = [90, 0, 90]
|
||||
3dPos = [
|
||||
MATT_THIKNESS,
|
||||
totalDepth - totalDepth*cos(LID_ANGLE),
|
||||
HIEGHT*UNIT + MATT_THIKNESS + totalDepth*sin(LID_ANGLE)
|
||||
],
|
||||
3dRotation = [-LID_ANGLE, 0, 0]
|
||||
)
|
||||
lid();*/
|
||||
render(
|
||||
name = "lid",
|
||||
2dPos = [
|
||||
0,
|
||||
DEPTH*UNIT + 2*MATT_THIKNESS + LAYOUT_SEPERATION
|
||||
],
|
||||
3dPos = [
|
||||
MATT_THIKNESS,
|
||||
totalDepth - totalDepth*cos(LID_ANGLE),
|
||||
HIEGHT*UNIT + MATT_THIKNESS + totalDepth*sin(LID_ANGLE)
|
||||
],
|
||||
3dRotation = [-LID_ANGLE, 0, 0]
|
||||
)
|
||||
lid();
|
||||
|
||||
// if (RENDER == "lid" || RENDER == "all"){
|
||||
// if (DIMENTION == "2d"){
|
||||
// lid();
|
||||
// }
|
||||
// if (DIMENTION == "3d"){
|
||||
// if (POSITION == "inplace")
|
||||
// translate([MATT_THIKNESS, 0, HIEGHT*UNIT + MATT_THIKNESS])
|
||||
// linear_extrude(MATT_THIKNESS)
|
||||
// lid();
|
||||
// if (POSITION == "origin")
|
||||
// linear_extrude(MATT_THIKNESS)
|
||||
// lid();
|
||||
// }
|
||||
// }
|
||||
|
||||
module bottom(){
|
||||
translate([MATT_THIKNESS, MATT_THIKNESS])
|
||||
union(){
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user