finis exersise 8.3
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@@ -52,37 +52,44 @@ impl<'a, T: OutputPin> Toggle<T> for ToggleLed<'a, T> {
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pub struct Leds<'a,
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> {
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pub red: &'a mut RT,
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pub green: &'a mut GT,
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pub orange: &'a mut OT,
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pub blue: &'a mut BT,
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// phantom data to convince rustc the generics RP, GP and BP are used.
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_r: PhantomData<RP>,
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_g: PhantomData<GP>,
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_o: PhantomData<OP>,
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_b: PhantomData<BP>,
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}
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impl<'a,
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> Leds<'a, RP, RT, GP, GT, BP, BT> {
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pub fn new(red: &'a mut RT, green: &'a mut GT, blue: &'a mut BT) -> Self {
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> Leds<'a, RP, RT, GP, GT, OP, OT, BP, BT> {
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pub fn new(red: &'a mut RT, green: &'a mut GT, orange: &'a mut OT, blue: &'a mut BT) -> Self {
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Self {
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red,
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green,
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orange,
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blue,
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_r: PhantomData,
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_g: PhantomData,
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_o: PhantomData,
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_b: PhantomData,
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}
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}
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pub fn set_all(&mut self, red: PinState, green: PinState, blue: PinState) {
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pub fn set_all(&mut self, red: PinState, green: PinState, orange: PinState, blue: PinState) {
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let _ = self.red.set(red);
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let _ = self.blue.set(blue);
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let _ = self.orange.set(orange);
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let _ = self.green.set(green);
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let _ = self.blue.set(blue);
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}
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}
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@@ -3,6 +3,7 @@
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#![no_main]
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#![no_std]
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use embedded_hal::digital::PinState;
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// Halt on panic
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use panic_halt as _; // panic handler
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@@ -27,11 +28,16 @@ fn main() -> ! {
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//led pinnen uphalen
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let mut green_pin = &mut gpiod.pd12.into_push_pull_output();
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let mut red_pin = &mut gpiod.pd14.into_push_pull_output();
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let mut orange_pin = &mut gpiod.pd13.into_push_pull_output();
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let mut blue_pin = &mut gpiod.pd15.into_push_pull_output();
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let mut green = ToggleLed::new(&mut green_pin).expect("faild to set green led");
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let mut red = ToggleLed::new(&mut red_pin).expect("faild to set red led");
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let mut orange = ToggleLed::new(&mut orange_pin).expect("faild to set orange led");
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let mut blue = ToggleLed::new(&mut blue_pin).expect("faild to set blue led");
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let mut leds = Leds::new(&mut red, &mut green, &mut blue);
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let mut leds = Leds::new(&mut red, &mut green, &mut orange, &mut blue);
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//user knop
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let gpioa = dp.GPIOA.split();
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let button = &mut gpioa.pa0.into_floating_input();
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//leds struct en state machine maken
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let mut state_machine = StateMachine::new(&mut leds);
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@@ -41,9 +47,20 @@ fn main() -> ! {
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// Create a delay abstraction based on SysTick
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let mut delay = cp.SYST.delay(&clocks);
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let mut button_high = button.is_high();
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loop {
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let _ = state_machine.second_passed();
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delay.delay_ms(1000_u32);
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for _ in 0..99 {
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if button_high != button.is_high() {
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button_high = button.is_high();
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if button_high {
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state_machine.button_press();
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} else {
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state_machine.button_release();
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}
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}
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delay.delay_ms(10_u32);
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}
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}
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}
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@@ -4,44 +4,67 @@ use crate::leds::{Leds, Toggle};
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enum States {
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Red(StateRed),
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Blue(StateBlue),
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Orange(StateOrange),
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Green(StateGreen),
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BridgeOpen(StateBridgeOpen)
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}
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trait State<
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> {
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fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self;
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States;
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self;
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
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fn button_press(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
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fn button_release(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
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}
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pub struct StateMachine<'a,
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> {
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state: States,
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leds: &'a mut Leds<'a, RP, RT, GP, GT, BP, BT>,
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leds: &'a mut Leds<'a, RP, RT, GP, GT, OP, OT, BP, BT>
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}
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impl<'a,
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> StateMachine<'a, RP, RT, GP, GT, BP, BT>
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> StateMachine<'a, RP, RT, GP, GT, OP, OT, BP, BT>
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{
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pub fn new(leds: &'a mut Leds<'a, RP, RT, GP, GT, BP, BT>) -> Self {
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pub fn new(leds: &'a mut Leds<'a, RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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Self {
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state: States::Red(StateRed::new(leds)),
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leds,
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leds
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}
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}
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pub fn second_passed(&mut self) {
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self.state = match &self.state {
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States::Red(state) => state.second_passed(self.leds),
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States::Blue(state) => state.second_passed(self.leds),
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States::Orange(state) => state.second_passed(self.leds),
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States::Green(state) => state.second_passed(self.leds),
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States::BridgeOpen(state) => state.second_passed(self.leds),
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}
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}
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pub fn button_press(&mut self) {
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self.state = match &self.state {
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States::Red(state) => state.button_press(self.leds),
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States::Orange(state) => state.button_press(self.leds),
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States::Green(state) => state.button_press(self.leds),
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States::BridgeOpen(state) => state.button_press(self.leds),
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}
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}
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pub fn button_release(&mut self) {
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self.state = match &self.state {
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States::Red(state) => state.button_release(self.leds),
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States::Orange(state) => state.button_release(self.leds),
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States::Green(state) => state.button_release(self.leds),
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States::BridgeOpen(state) => state.button_release(self.leds),
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}
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}
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}
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@@ -56,15 +79,16 @@ struct StateRed {
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impl<
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> State<RP, RT, GP, GT, BP, BT> for StateRed {
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fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self {
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leds.set_all(PinState::High, PinState::Low, PinState::Low);
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateRed {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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leds.set_all(PinState::High, PinState::Low, PinState::Low, PinState::Low);
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Self {
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time_passed: 0
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}
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}
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States {
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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if self.time_passed + 1 >= 4 {
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States::Green(StateGreen::new(leds))
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} else {
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@@ -73,6 +97,15 @@ impl<
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})
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}
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}
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fn button_press(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::BridgeOpen(StateBridgeOpen::new(leds))
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}
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fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Red(Self {
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time_passed: self.time_passed
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})
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}
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}
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// ####################################################
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@@ -85,40 +118,107 @@ struct StateGreen {
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impl<
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> State<RP, RT, GP, GT, BP, BT> for StateGreen {
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fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::High, PinState::Low);
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateGreen {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::High, PinState::Low, PinState::Low);
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Self {
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time_passed: 0
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}
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}
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States {
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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if self.time_passed + 1 >= 3 {
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States::Blue(StateBlue::new(leds))
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States::Orange(StateOrange::new(leds))
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} else {
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States::Green(Self {
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time_passed: self.time_passed + 1
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})
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}
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}
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fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Green(Self {
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time_passed: self.time_passed
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})
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}
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fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Green(Self {
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time_passed: self.time_passed
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})
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}
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}
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// ####################################################
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// ## BLUE ############################################
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// ## ORANGE ############################################
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// ####################################################
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struct StateBlue {}
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struct StateOrange {}
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impl<
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> State<RP, RT, GP, GT, BP, BT> for StateBlue {
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fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::Low, PinState::High);
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateOrange {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::Low, PinState::High, PinState::Low);
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Self {}
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}
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States {
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Red(StateRed::new(leds))
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}
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fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Orange(Self {})
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}
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fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Orange(Self {})
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}
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}
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// ####################################################
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// ## BRIDGE_OPEN #####################################
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// ####################################################
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struct StateBridgeOpen {
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time_passed: u32
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}
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impl<
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateBridgeOpen {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::Low, PinState::Low, PinState::High);
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Self {
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time_passed: 0
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}
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}
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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if self.time_passed + 1 == 2 {
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let _ = leds.blue.low();
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States::BridgeOpen(Self {
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time_passed: self.time_passed + 1
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})
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} else if self.time_passed + 1 >= 3 {
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let _ = leds.blue.high();
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States::BridgeOpen(Self {
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time_passed: 0
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})
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} else {
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States::BridgeOpen(Self {
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time_passed: self.time_passed + 1
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})
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}
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}
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fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::BridgeOpen(Self {
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time_passed: self.time_passed
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})
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}
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fn button_release(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Red(StateRed::new(leds))
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}
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}
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