finis exersise 8.3
This commit is contained in:
@@ -52,37 +52,44 @@ impl<'a, T: OutputPin> Toggle<T> for ToggleLed<'a, T> {
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pub struct Leds<'a,
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> {
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pub red: &'a mut RT,
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pub green: &'a mut GT,
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pub orange: &'a mut OT,
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pub blue: &'a mut BT,
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// phantom data to convince rustc the generics RP, GP and BP are used.
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_r: PhantomData<RP>,
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_g: PhantomData<GP>,
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_o: PhantomData<OP>,
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_b: PhantomData<BP>,
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}
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impl<'a,
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> Leds<'a, RP, RT, GP, GT, BP, BT> {
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pub fn new(red: &'a mut RT, green: &'a mut GT, blue: &'a mut BT) -> Self {
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> Leds<'a, RP, RT, GP, GT, OP, OT, BP, BT> {
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pub fn new(red: &'a mut RT, green: &'a mut GT, orange: &'a mut OT, blue: &'a mut BT) -> Self {
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Self {
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red,
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green,
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orange,
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blue,
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_r: PhantomData,
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_g: PhantomData,
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_o: PhantomData,
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_b: PhantomData,
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}
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}
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pub fn set_all(&mut self, red: PinState, green: PinState, blue: PinState) {
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pub fn set_all(&mut self, red: PinState, green: PinState, orange: PinState, blue: PinState) {
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let _ = self.red.set(red);
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let _ = self.blue.set(blue);
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let _ = self.orange.set(orange);
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let _ = self.green.set(green);
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let _ = self.blue.set(blue);
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}
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}
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@@ -3,6 +3,7 @@
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#![no_main]
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#![no_std]
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use embedded_hal::digital::PinState;
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// Halt on panic
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use panic_halt as _; // panic handler
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@@ -27,11 +28,16 @@ fn main() -> ! {
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//led pinnen uphalen
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let mut green_pin = &mut gpiod.pd12.into_push_pull_output();
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let mut red_pin = &mut gpiod.pd14.into_push_pull_output();
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let mut orange_pin = &mut gpiod.pd13.into_push_pull_output();
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let mut blue_pin = &mut gpiod.pd15.into_push_pull_output();
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let mut green = ToggleLed::new(&mut green_pin).expect("faild to set green led");
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let mut red = ToggleLed::new(&mut red_pin).expect("faild to set red led");
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let mut orange = ToggleLed::new(&mut orange_pin).expect("faild to set orange led");
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let mut blue = ToggleLed::new(&mut blue_pin).expect("faild to set blue led");
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let mut leds = Leds::new(&mut red, &mut green, &mut blue);
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let mut leds = Leds::new(&mut red, &mut green, &mut orange, &mut blue);
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//user knop
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let gpioa = dp.GPIOA.split();
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let button = &mut gpioa.pa0.into_floating_input();
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//leds struct en state machine maken
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let mut state_machine = StateMachine::new(&mut leds);
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@@ -41,9 +47,20 @@ fn main() -> ! {
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// Create a delay abstraction based on SysTick
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let mut delay = cp.SYST.delay(&clocks);
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let mut button_high = button.is_high();
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loop {
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let _ = state_machine.second_passed();
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delay.delay_ms(1000_u32);
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for _ in 0..99 {
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if button_high != button.is_high() {
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button_high = button.is_high();
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if button_high {
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state_machine.button_press();
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} else {
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state_machine.button_release();
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}
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}
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delay.delay_ms(10_u32);
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}
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}
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}
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@@ -4,44 +4,67 @@ use crate::leds::{Leds, Toggle};
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enum States {
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Red(StateRed),
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Blue(StateBlue),
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Orange(StateOrange),
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Green(StateGreen),
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BridgeOpen(StateBridgeOpen)
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}
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trait State<
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> {
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fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self;
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States;
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self;
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
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fn button_press(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
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fn button_release(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
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}
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pub struct StateMachine<'a,
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> {
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state: States,
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leds: &'a mut Leds<'a, RP, RT, GP, GT, BP, BT>,
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leds: &'a mut Leds<'a, RP, RT, GP, GT, OP, OT, BP, BT>
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}
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impl<'a,
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> StateMachine<'a, RP, RT, GP, GT, BP, BT>
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> StateMachine<'a, RP, RT, GP, GT, OP, OT, BP, BT>
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{
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pub fn new(leds: &'a mut Leds<'a, RP, RT, GP, GT, BP, BT>) -> Self {
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pub fn new(leds: &'a mut Leds<'a, RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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Self {
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state: States::Red(StateRed::new(leds)),
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leds,
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leds
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}
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}
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pub fn second_passed(&mut self) {
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self.state = match &self.state {
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States::Red(state) => state.second_passed(self.leds),
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States::Blue(state) => state.second_passed(self.leds),
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States::Orange(state) => state.second_passed(self.leds),
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States::Green(state) => state.second_passed(self.leds),
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States::BridgeOpen(state) => state.second_passed(self.leds),
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}
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}
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pub fn button_press(&mut self) {
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self.state = match &self.state {
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States::Red(state) => state.button_press(self.leds),
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States::Orange(state) => state.button_press(self.leds),
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States::Green(state) => state.button_press(self.leds),
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States::BridgeOpen(state) => state.button_press(self.leds),
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}
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}
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pub fn button_release(&mut self) {
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self.state = match &self.state {
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States::Red(state) => state.button_release(self.leds),
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States::Orange(state) => state.button_release(self.leds),
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States::Green(state) => state.button_release(self.leds),
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States::BridgeOpen(state) => state.button_release(self.leds),
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}
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}
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}
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@@ -56,15 +79,16 @@ struct StateRed {
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impl<
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> State<RP, RT, GP, GT, BP, BT> for StateRed {
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fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self {
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leds.set_all(PinState::High, PinState::Low, PinState::Low);
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateRed {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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leds.set_all(PinState::High, PinState::Low, PinState::Low, PinState::Low);
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Self {
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time_passed: 0
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}
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}
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States {
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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if self.time_passed + 1 >= 4 {
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States::Green(StateGreen::new(leds))
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} else {
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@@ -73,6 +97,15 @@ impl<
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})
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}
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}
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fn button_press(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::BridgeOpen(StateBridgeOpen::new(leds))
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}
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fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Red(Self {
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time_passed: self.time_passed
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})
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}
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}
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// ####################################################
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@@ -85,40 +118,107 @@ struct StateGreen {
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impl<
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> State<RP, RT, GP, GT, BP, BT> for StateGreen {
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fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::High, PinState::Low);
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateGreen {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::High, PinState::Low, PinState::Low);
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Self {
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time_passed: 0
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}
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}
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States {
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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if self.time_passed + 1 >= 3 {
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States::Blue(StateBlue::new(leds))
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States::Orange(StateOrange::new(leds))
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} else {
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States::Green(Self {
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time_passed: self.time_passed + 1
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})
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}
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}
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fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Green(Self {
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time_passed: self.time_passed
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})
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}
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fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Green(Self {
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time_passed: self.time_passed
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})
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}
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}
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// ####################################################
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// ## BLUE ############################################
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// ## ORANGE ############################################
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// ####################################################
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struct StateBlue {}
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struct StateOrange {}
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impl<
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> State<RP, RT, GP, GT, BP, BT> for StateBlue {
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fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::Low, PinState::High);
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateOrange {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::Low, PinState::High, PinState::Low);
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Self {}
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}
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States {
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Red(StateRed::new(leds))
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}
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fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Orange(Self {})
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}
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fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Orange(Self {})
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}
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}
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// ####################################################
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// ## BRIDGE_OPEN #####################################
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// ####################################################
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struct StateBridgeOpen {
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time_passed: u32
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}
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impl<
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateBridgeOpen {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::Low, PinState::Low, PinState::High);
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Self {
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time_passed: 0
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}
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}
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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if self.time_passed + 1 == 2 {
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let _ = leds.blue.low();
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States::BridgeOpen(Self {
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time_passed: self.time_passed + 1
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})
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} else if self.time_passed + 1 >= 3 {
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let _ = leds.blue.high();
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States::BridgeOpen(Self {
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time_passed: 0
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})
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} else {
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States::BridgeOpen(Self {
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time_passed: self.time_passed + 1
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})
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}
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}
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fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::BridgeOpen(Self {
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time_passed: self.time_passed
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})
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}
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fn button_release(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Red(StateRed::new(leds))
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}
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}
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@@ -14,46 +14,46 @@ auther:
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> Maak een toestandsmachine volgens de State Pattern methode zoals beschreven in
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> het boek. Er zijn drie toestanden: rood, groen en oranje. Tussen de toestanden
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> wordt geschakeld op basis van tijd: respectievelijk $4s&, &3s& en &1s&.
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> wordt geschakeld op basis van tijd: respectievelijk $4s$, $3s$ en $1s$.
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De State Pattern methode in rust maakt gebuik van structs en traits. Om dit
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mognelijk te maken moet er een struct zijn die de leds kan aansturen. Hiervoor
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De State Pattern methode in rust maakt gebruik van structs en traits. Om dit
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mogelijk te maken moet er een struct zijn die de leds kan aansturen. Hiervoor
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is het de Pin struct van de stm32f4xx-hal nodig in in struct. Om mijn
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implementatie makkelijker onderhoudbaar te maken worden de Pin structs
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doorgegeven aan de state machine struct. Hiervoor is een triad nodig die
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functions voor het aanpassen van de led status beschijft. De `toggle` functie
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die gebruikt wordt in het voorbeeld is niet geimplementeerd via een trait.
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functions voor het aanpassen van de led status beschrijft. De `toggle` functie
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die gebruikt wordt in het voorbeeld is niet geïmplementeerd via een trait.
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Deze kan dus niet gebruikt worden zonder de hal aan te passen. In de
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documentatie van de pin struct implementeerd die de OutputPin trait van de
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embedded_hal crate^[https://docs.rs/stm32f4xx-hal/0.22.0/stm32f4xx_hal/gpio/struct.Pin.html#impl-OutputPin-for-Pin%3CP,+N,+Output%3CMODE%3E%3E-1]. Dus deze crate is toegevoed aan het project zodat hier
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documentatie van de pin struct implementeert die de OutputPin trait van de
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embedded_hal crate^[https://docs.rs/stm32f4xx-hal/0.22.0/stm32f4xx_hal/gpio/struct.Pin.html#impl-OutputPin-for-Pin%3CP,+N,+Output%3CMODE%3E%3E-1]. Dus deze crate is toegevoegd aan het project zodat hier
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gebruik van gemaakt kan worden.
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Om te testen of dit werkt is er een stuct aangemaakt met een simple toggle
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functie en de embeded_hal geimporteerd. Dit is gedaan met de volgende code:
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Om te testen of dit werkt is er een struct aangemaakt met een simple toggle
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functie en de embeded_hal geïmporteerd. Dit is gedaan met de volgende code:
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```rust
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use embedded_hal::digital::{ErrorType as DigitalErrorType, OutputPin, PinState};
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struct Leds<'a, Red: OutputPin, Green: OutputPin, Blue: OutputPin> {
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struct Leds<'a, Red: OutputPin, Green: OutputPin, Orange: OutputPin> {
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red: &'a mut Red,
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red_state: PinState,
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green: &'a mut Green,
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green_state: PinState,
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blue: &'a mut Blue,
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blue_state: PinState,
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orange: &'a mut Orange,
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orange_state: PinState,
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}
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impl<'a, Red: OutputPin, Green: OutputPin, Blue: OutputPin> Leds<'a, Red, Green, Blue> {
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pub fn new(red: &'a mut Red, green: &'a mut Green, blue: &'a mut Blue) -> Self {
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impl<'a, Red: OutputPin, Green: OutputPin, Orange: OutputPin> Leds<'a, Red, Green, Orange> {
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pub fn new(red: &'a mut Red, green: &'a mut Green, orange: &'a mut Orange) -> Self {
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let _ = red.set_low();
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let _ = green.set_low();
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let _ = blue.set_low();
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let _ = orange.set_low();
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Self {
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red,
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red_state: PinState::Low,
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green,
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green_state: PinState::Low,
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blue,
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blue_state: PinState::Low,
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orange,
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orange_state: PinState::Low,
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}
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}
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|
||||
@@ -82,9 +82,9 @@ fn main() -> ! {
|
||||
// create structs for pins
|
||||
let mut green = gpiod.pd12.into_push_pull_output();
|
||||
let mut red = gpiod.pd14.into_push_pull_output();
|
||||
let mut blue = gpiod.pd15.into_push_pull_output();
|
||||
let mut orange = gpiod.pd13.into_push_pull_output();
|
||||
// create leds struct
|
||||
let mut leds = Leds::new(&mut red, &mut green, &mut blue);
|
||||
let mut leds = Leds::new(&mut red, &mut green, &mut orange);
|
||||
|
||||
//Klok instellen
|
||||
let rcc = dp.RCC.constrain();
|
||||
@@ -124,34 +124,34 @@ use crate::leds::{Leds, Toggle};
|
||||
|
||||
enum States {
|
||||
Red(StateRed),
|
||||
Blue(StateBlue),
|
||||
Orange(StateOrange),
|
||||
Green(StateGreen),
|
||||
}
|
||||
|
||||
trait State<
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
OP: OutputPin, OT: Toggle<OP>
|
||||
> {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self;
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States;
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT>) -> Self;
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT>) -> States;
|
||||
}
|
||||
|
||||
pub struct StateMachine<'a,
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
OP: OutputPin, OT: Toggle<OP>
|
||||
> {
|
||||
state: States,
|
||||
leds: &'a mut Leds<'a, RP, RT, GP, GT, BP, BT>,
|
||||
leds: &'a mut Leds<'a, RP, RT, GP, GT, OP, OT>,
|
||||
}
|
||||
impl<'a,
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> StateMachine<'a, RP, RT, GP, GT, BP, BT>
|
||||
OP: OutputPin, OT: Toggle<OP>
|
||||
> StateMachine<'a, RP, RT, GP, GT, OP, OT>
|
||||
{
|
||||
pub fn new(leds: &'a mut Leds<'a, RP, RT, GP, GT, BP, BT>) -> Self {
|
||||
pub fn new(leds: &'a mut Leds<'a, RP, RT, GP, GT, OP, OT>) -> Self {
|
||||
Self {
|
||||
state: States::Red(StateRed::new(leds)),
|
||||
leds,
|
||||
@@ -160,7 +160,7 @@ impl<'a,
|
||||
pub fn second_passed(&mut self) {
|
||||
self.state = match &self.state {
|
||||
States::Red(state) => state.second_passed(self.leds),
|
||||
States::Blue(state) => state.second_passed(self.leds),
|
||||
States::Orange(state) => state.second_passed(self.leds),
|
||||
States::Green(state) => state.second_passed(self.leds),
|
||||
}
|
||||
}
|
||||
@@ -238,27 +238,27 @@ Met deze workaround toegepast de `struct Leds` is als volgt geïmplementeerd in
|
||||
pub struct Leds<'a,
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
OP: OutputPin, OT: Toggle<OP>
|
||||
> {
|
||||
pub red: &'a mut RT,
|
||||
pub green: &'a mut GT,
|
||||
pub blue: &'a mut BT,
|
||||
pub orange: &'a mut OT,
|
||||
|
||||
// phantom data to convince rustc the generics RP, GP and BP are used.
|
||||
// phantom data to convince rustc the generics RP, GP and OP are used.
|
||||
_r: PhantomData<RP>,
|
||||
_g: PhantomData<GP>,
|
||||
_b: PhantomData<BP>,
|
||||
_b: PhantomData<OP>,
|
||||
}
|
||||
impl<'a,
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> Leds<'a, RP, RT, GP, GT, BP, BT> {
|
||||
pub fn new(red: &'a mut RT, green: &'a mut GT, blue: &'a mut BT) -> Self {
|
||||
OP: OutputPin, OT: Toggle<OP>
|
||||
> Leds<'a, RP, RT, GP, GT, OP, OT> {
|
||||
pub fn new(red: &'a mut RT, green: &'a mut GT, orange: &'a mut OT) -> Self {
|
||||
Self {
|
||||
red,
|
||||
green,
|
||||
blue,
|
||||
orange,
|
||||
|
||||
_r: PhantomData,
|
||||
_g: PhantomData,
|
||||
@@ -266,9 +266,9 @@ impl<'a,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_all(&mut self, red: PinState, green: PinState, blue: PinState) {
|
||||
pub fn set_all(&mut self, red: PinState, green: PinState, orange: PinState) {
|
||||
let _ = self.red.set(red);
|
||||
let _ = self.blue.set(blue);
|
||||
let _ = self.orange.set(orange);
|
||||
let _ = self.green.set(green);
|
||||
}
|
||||
}
|
||||
@@ -291,15 +291,15 @@ struct StateRed {
|
||||
impl<
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> State<RP, RT, GP, GT, BP, BT> for StateRed {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self {
|
||||
OP: OutputPin, OT: Toggle<OP>
|
||||
> State<RP, RT, GP, GT, OP, OT> for StateRed {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT>) -> Self {
|
||||
leds.set_all(PinState::High, PinState::Low, PinState::Low);
|
||||
Self {
|
||||
time_passed: 0
|
||||
}
|
||||
}
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States {
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT>) -> States {
|
||||
if self.time_passed + 1 >= 4 {
|
||||
States::Green(StateGreen::new(leds))
|
||||
} else {
|
||||
@@ -320,17 +320,17 @@ struct StateGreen {
|
||||
impl<
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> State<RP, RT, GP, GT, BP, BT> for StateGreen {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self {
|
||||
OP: OutputPin, OT: Toggle<OP>
|
||||
> State<RP, RT, GP, GT, OP, OT> for StateGreen {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT>) -> Self {
|
||||
leds.set_all(PinState::Low, PinState::High, PinState::Low);
|
||||
Self {
|
||||
time_passed: 0
|
||||
}
|
||||
}
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States {
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT>) -> States {
|
||||
if self.time_passed + 1 >= 3 {
|
||||
States::Blue(StateBlue::new(leds))
|
||||
States::Orange(StateOrange::new(leds))
|
||||
} else {
|
||||
States::Green(Self {
|
||||
time_passed: self.time_passed + 1
|
||||
@@ -340,20 +340,20 @@ impl<
|
||||
}
|
||||
|
||||
// ####################################################
|
||||
// ## BLUE ############################################
|
||||
// ## ORANGE ############################################
|
||||
// ####################################################
|
||||
|
||||
struct StateBlue {}
|
||||
struct StateOrange {}
|
||||
impl<
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> State<RP, RT, GP, GT, BP, BT> for StateBlue {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> Self {
|
||||
OP: OutputPin, OT: Toggle<OP>
|
||||
> State<RP, RT, GP, GT, OP, OT> for StateOrange {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT>) -> Self {
|
||||
leds.set_all(PinState::Low, PinState::Low, PinState::High);
|
||||
Self {}
|
||||
}
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, BP, BT>) -> States {
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT>) -> States {
|
||||
States::Red(StateRed::new(leds))
|
||||
}
|
||||
}
|
||||
@@ -392,11 +392,11 @@ fn main() -> ! {
|
||||
//led pinnen uphalen
|
||||
let mut green_pin = &mut gpiod.pd12.into_push_pull_output();
|
||||
let mut red_pin = &mut gpiod.pd14.into_push_pull_output();
|
||||
let mut blue_pin = &mut gpiod.pd15.into_push_pull_output();
|
||||
let mut orange_pin = &mut gpiod.pd15.into_push_pull_output();
|
||||
let mut green = ToggleLed::new(&mut green_pin).expect("faild to set green led");
|
||||
let mut red = ToggleLed::new(&mut red_pin).expect("faild to set red led");
|
||||
let mut blue = ToggleLed::new(&mut blue_pin).expect("faild to set blue led");
|
||||
let mut leds = Leds::new(&mut red, &mut green, &mut blue);
|
||||
let mut orange = ToggleLed::new(&mut orange_pin).expect("faild to set orange led");
|
||||
let mut leds = Leds::new(&mut red, &mut green, &mut orange);
|
||||
//leds struct en state machine maken
|
||||
let mut state_machine = StateMachine::new(&mut leds);
|
||||
|
||||
@@ -415,3 +415,424 @@ fn main() -> ! {
|
||||
loop {}
|
||||
}
|
||||
```
|
||||
|
||||
## opdracht 8.3
|
||||
|
||||
> Voeg nu een toestand toe waarbij de blauwe “User” knop aangeeft dat de brug open wilt gaan. Vanuit de rode toestand moet dan naar een andere toestand (brug-open?) worden gesprongen. Wanneer de knop wordt losgelaten springt brug-open naar de rode toestand. In de brug-open-toestand moet de rode led knipperen. Dit knipperen moet elke met een periodetijd van $2s$ ($2s$ aan, $1s$ uit).
|
||||
|
||||
Om deze aanpassing te doen motten de volgende onderdelen aangepast worden:
|
||||
|
||||
- blue led initialiseren en toevoegen aan `struct Leds` en alle plekken waar deze gebuikt wordt
|
||||
- knop initialiseren
|
||||
- functies toevoegen voor de knop `trait State` en alle implementaties ervan
|
||||
- de state `BridgeOpen` toevoegen aan:
|
||||
- `enum States`
|
||||
- de tussen functies in `struct StateMachine`
|
||||
- nieuwe `struct StateBridgeOpen`
|
||||
- uitlezen van de knop een aanroepen van de nieuwe functies in `trait State`
|
||||
- de `struct StateRed` aanpassen voor de nieuwe logica
|
||||
- logica toevoegen aan `struct StateBridgeOpen`
|
||||
|
||||
### resultaat
|
||||
|
||||
#### leds.rs
|
||||
|
||||
```rust
|
||||
use core::marker::PhantomData;
|
||||
|
||||
use embedded_hal::digital::{OutputPin, PinState};
|
||||
|
||||
pub trait Toggle<T: OutputPin> {
|
||||
fn toggle(&mut self) -> Result<(), T::Error>;
|
||||
fn set(&mut self, state: PinState) -> Result<(), T::Error>;
|
||||
fn get(&self) -> PinState;
|
||||
|
||||
fn high(&mut self) -> Result<(), T::Error> {
|
||||
self.set(PinState::High)
|
||||
}
|
||||
fn low(&mut self) -> Result<(), T::Error> {
|
||||
self.set(PinState::Low)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ToggleLed<'a, T: OutputPin> {
|
||||
pin: &'a mut T,
|
||||
state: PinState
|
||||
}
|
||||
impl<'a, T: OutputPin> ToggleLed<'a, T> {
|
||||
pub fn new(pin: &'a mut T) -> Result<Self, T::Error> {
|
||||
match pin.set_low() {
|
||||
Ok(_) => Ok(Self { pin, state: PinState::Low }),
|
||||
Err(e) => Err(e)
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<'a, T: OutputPin> Toggle<T> for ToggleLed<'a, T> {
|
||||
fn toggle(&mut self) -> Result<(), T::Error> {
|
||||
if self.state == PinState::High {
|
||||
self.state = PinState::Low;
|
||||
} else {
|
||||
self.state = PinState::Low;
|
||||
}
|
||||
self.pin.set_state(self.state)
|
||||
}
|
||||
fn set(&mut self, state: PinState) -> Result<(), T::Error> {
|
||||
if state != self.state {
|
||||
self.state = state;
|
||||
self.pin.set_state(self.state)
|
||||
} else {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
fn get(&self) -> PinState {
|
||||
self.state
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Leds<'a,
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
OP: OutputPin, OT: Toggle<OP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> {
|
||||
pub red: &'a mut RT,
|
||||
pub green: &'a mut GT,
|
||||
pub orange: &'a mut OT,
|
||||
pub blue: &'a mut BT,
|
||||
|
||||
// phantom data to convince rustc the generics RP, GP and BP are used.
|
||||
_r: PhantomData<RP>,
|
||||
_g: PhantomData<GP>,
|
||||
_o: PhantomData<OP>,
|
||||
_b: PhantomData<BP>,
|
||||
}
|
||||
impl<'a,
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
OP: OutputPin, OT: Toggle<OP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> Leds<'a, RP, RT, GP, GT, OP, OT, BP, BT> {
|
||||
pub fn new(red: &'a mut RT, green: &'a mut GT, orange: &'a mut OT, blue: &'a mut BT) -> Self {
|
||||
Self {
|
||||
red,
|
||||
green,
|
||||
orange,
|
||||
blue,
|
||||
|
||||
_r: PhantomData,
|
||||
_g: PhantomData,
|
||||
_o: PhantomData,
|
||||
_b: PhantomData,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_all(&mut self, red: PinState, green: PinState, orange: PinState, blue: PinState) {
|
||||
let _ = self.red.set(red);
|
||||
let _ = self.orange.set(orange);
|
||||
let _ = self.green.set(green);
|
||||
let _ = self.blue.set(blue);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### state_machine.rs
|
||||
|
||||
```rust
|
||||
use embedded_hal::digital::{OutputPin, PinState};
|
||||
|
||||
use crate::leds::{Leds, Toggle};
|
||||
|
||||
enum States {
|
||||
Red(StateRed),
|
||||
Orange(StateOrange),
|
||||
Green(StateGreen),
|
||||
BridgeOpen(StateBridgeOpen)
|
||||
}
|
||||
|
||||
trait State<
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
OP: OutputPin, OT: Toggle<OP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self;
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
|
||||
fn button_press(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
|
||||
fn button_release(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
|
||||
}
|
||||
|
||||
pub struct StateMachine<'a,
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
OP: OutputPin, OT: Toggle<OP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> {
|
||||
state: States,
|
||||
leds: &'a mut Leds<'a, RP, RT, GP, GT, OP, OT, BP, BT>
|
||||
}
|
||||
impl<'a,
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
OP: OutputPin, OT: Toggle<OP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> StateMachine<'a, RP, RT, GP, GT, OP, OT, BP, BT>
|
||||
{
|
||||
pub fn new(leds: &'a mut Leds<'a, RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
|
||||
Self {
|
||||
state: States::Red(StateRed::new(leds)),
|
||||
leds
|
||||
}
|
||||
}
|
||||
pub fn second_passed(&mut self) {
|
||||
self.state = match &self.state {
|
||||
States::Red(state) => state.second_passed(self.leds),
|
||||
States::Orange(state) => state.second_passed(self.leds),
|
||||
States::Green(state) => state.second_passed(self.leds),
|
||||
States::BridgeOpen(state) => state.second_passed(self.leds),
|
||||
}
|
||||
}
|
||||
pub fn button_press(&mut self) {
|
||||
self.state = match &self.state {
|
||||
States::Red(state) => state.button_press(self.leds),
|
||||
States::Orange(state) => state.button_press(self.leds),
|
||||
States::Green(state) => state.button_press(self.leds),
|
||||
States::BridgeOpen(state) => state.button_press(self.leds),
|
||||
}
|
||||
}
|
||||
pub fn button_release(&mut self) {
|
||||
self.state = match &self.state {
|
||||
States::Red(state) => state.button_release(self.leds),
|
||||
States::Orange(state) => state.button_release(self.leds),
|
||||
States::Green(state) => state.button_release(self.leds),
|
||||
States::BridgeOpen(state) => state.button_release(self.leds),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ####################################################
|
||||
// ## RED #############################################
|
||||
// ####################################################
|
||||
|
||||
struct StateRed {
|
||||
time_passed: u32
|
||||
}
|
||||
impl<
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
OP: OutputPin, OT: Toggle<OP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateRed {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
|
||||
leds.set_all(PinState::High, PinState::Low, PinState::Low, PinState::Low);
|
||||
Self {
|
||||
time_passed: 0
|
||||
}
|
||||
}
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
if self.time_passed + 1 >= 4 {
|
||||
States::Green(StateGreen::new(leds))
|
||||
} else {
|
||||
States::Red(Self {
|
||||
time_passed: self.time_passed + 1
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn button_press(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
States::BridgeOpen(StateBridgeOpen::new(leds))
|
||||
}
|
||||
fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
States::Red(Self {
|
||||
time_passed: self.time_passed
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// ####################################################
|
||||
// ## GREEN ###########################################
|
||||
// ####################################################
|
||||
|
||||
struct StateGreen {
|
||||
time_passed: u32
|
||||
}
|
||||
impl<
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
OP: OutputPin, OT: Toggle<OP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateGreen {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
|
||||
leds.set_all(PinState::Low, PinState::High, PinState::Low, PinState::Low);
|
||||
Self {
|
||||
time_passed: 0
|
||||
}
|
||||
}
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
if self.time_passed + 1 >= 3 {
|
||||
States::Orange(StateOrange::new(leds))
|
||||
} else {
|
||||
States::Green(Self {
|
||||
time_passed: self.time_passed + 1
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
States::Green(Self {
|
||||
time_passed: self.time_passed
|
||||
})
|
||||
}
|
||||
fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
States::Green(Self {
|
||||
time_passed: self.time_passed
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// ####################################################
|
||||
// ## ORANGE ############################################
|
||||
// ####################################################
|
||||
|
||||
struct StateOrange {}
|
||||
impl<
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
OP: OutputPin, OT: Toggle<OP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateOrange {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
|
||||
leds.set_all(PinState::Low, PinState::Low, PinState::High, PinState::Low);
|
||||
Self {}
|
||||
}
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
States::Red(StateRed::new(leds))
|
||||
}
|
||||
|
||||
fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
States::Orange(Self {})
|
||||
}
|
||||
fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
States::Orange(Self {})
|
||||
}
|
||||
}
|
||||
|
||||
// ####################################################
|
||||
// ## BRIDGE_OPEN #####################################
|
||||
// ####################################################
|
||||
|
||||
struct StateBridgeOpen {
|
||||
time_passed: u32
|
||||
}
|
||||
impl<
|
||||
RP: OutputPin, RT: Toggle<RP>,
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
OP: OutputPin, OT: Toggle<OP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateBridgeOpen {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
|
||||
leds.set_all(PinState::Low, PinState::Low, PinState::Low, PinState::High);
|
||||
Self {
|
||||
time_passed: 0
|
||||
}
|
||||
}
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
if self.time_passed + 1 == 2 {
|
||||
let _ = leds.blue.low();
|
||||
States::BridgeOpen(Self {
|
||||
time_passed: self.time_passed + 1
|
||||
})
|
||||
} else if self.time_passed + 1 >= 3 {
|
||||
let _ = leds.blue.high();
|
||||
States::BridgeOpen(Self {
|
||||
time_passed: 0
|
||||
})
|
||||
} else {
|
||||
States::BridgeOpen(Self {
|
||||
time_passed: self.time_passed + 1
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
States::BridgeOpen(Self {
|
||||
time_passed: self.time_passed
|
||||
})
|
||||
}
|
||||
fn button_release(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
States::Red(StateRed::new(leds))
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### main.rs
|
||||
|
||||
```rust
|
||||
#![deny(unsafe_code)]
|
||||
#![allow(clippy::empty_loop)]
|
||||
#![no_main]
|
||||
#![no_std]
|
||||
|
||||
use embedded_hal::digital::PinState;
|
||||
// Halt on panic
|
||||
use panic_halt as _; // panic handler
|
||||
|
||||
use cortex_m_rt::entry;
|
||||
use stm32f4xx_hal::{self as hal};
|
||||
|
||||
use crate::hal::{pac, prelude::*};
|
||||
|
||||
mod leds;
|
||||
use crate::leds::{Leds, ToggleLed};
|
||||
mod state_machine;
|
||||
use crate::state_machine::StateMachine;
|
||||
|
||||
#[entry]
|
||||
fn main() -> ! {
|
||||
if let (Some(dp), Some(cp)) = (
|
||||
pac::Peripherals::take(),
|
||||
cortex_m::peripheral::Peripherals::take(),
|
||||
) {
|
||||
//GPIOD ophalen
|
||||
let gpiod = dp.GPIOD.split();
|
||||
//led pinnen uphalen
|
||||
let mut green_pin = &mut gpiod.pd12.into_push_pull_output();
|
||||
let mut red_pin = &mut gpiod.pd14.into_push_pull_output();
|
||||
let mut orange_pin = &mut gpiod.pd13.into_push_pull_output();
|
||||
let mut blue_pin = &mut gpiod.pd15.into_push_pull_output();
|
||||
let mut green = ToggleLed::new(&mut green_pin).expect("faild to set green led");
|
||||
let mut red = ToggleLed::new(&mut red_pin).expect("faild to set red led");
|
||||
let mut orange = ToggleLed::new(&mut orange_pin).expect("faild to set orange led");
|
||||
let mut blue = ToggleLed::new(&mut blue_pin).expect("faild to set blue led");
|
||||
let mut leds = Leds::new(&mut red, &mut green, &mut orange, &mut blue);
|
||||
//user knop
|
||||
let gpioa = dp.GPIOA.split();
|
||||
let button = &mut gpioa.pa0.into_floating_input();
|
||||
//leds struct en state machine maken
|
||||
let mut state_machine = StateMachine::new(&mut leds);
|
||||
|
||||
//Klok instellen
|
||||
let rcc = dp.RCC.constrain();
|
||||
let clocks = rcc.cfgr.sysclk(48.MHz()).freeze();
|
||||
|
||||
// Create a delay abstraction based on SysTick
|
||||
let mut delay = cp.SYST.delay(&clocks);
|
||||
let mut button_high = button.is_high();
|
||||
loop {
|
||||
let _ = state_machine.second_passed();
|
||||
for _ in 0..99 {
|
||||
if button_high != button.is_high() {
|
||||
button_high = button.is_high();
|
||||
if button_high {
|
||||
state_machine.button_press();
|
||||
} else {
|
||||
state_machine.button_release();
|
||||
}
|
||||
}
|
||||
delay.delay_ms(10_u32);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
loop {}
|
||||
}
|
||||
```
|
||||
Reference in New Issue
Block a user