* Chordal Hold: restrict what chords settle as hold * Chordal Hold: docs and further improvements * Fix formatting. * Doc rewording and minor edit. * Support Chordal Hold of multiple tap-hold keys. * Fix formatting. * Simplification and additional test. * Fix formatting. * Tighten tests. * Add test two_mod_taps_same_hand_hold_til_timeout. * Revise handing of pairs of tap-hold keys. * Generate a default chordal_hold_layout. * Document chordal_hold_handedness(). * Add license notice to new and branched files in PR. * Add `tapping.chordal_hold` property for info.json. * Update docs/reference_info_json.md * Revise "hand" jsonschema. * Chordal Hold: Improved layout handedness heuristic. This commit improves the heuristic used in generate-keyboard-c for inferring key handedness from keyboard.json geometry data. Heuristic summary: 1. If the layout is symmetric (e.g. most split keyboards), guess the handedness based on the sign of (x - layout_x_midpoint). 2. Otherwise, if the layout has a key of >=6u width, it is probably the spacebar. Form a dividing line through the spacebar, nearly vertical but with a slight angle to follow typical row stagger. 3. Otherwise, assume handedness based on the widest horizontal separation. I have tested this strategy on a couple dozen keyboards and found it to work reliably. * Use Optional instead of `| None`. * Refactor to avoid lambdas. * Remove trailing comma in chordal_hold_layout. * Minor docs edits. * Revise to allow combining multiple same-hand mods. This commit revises Chordal Hold as described in discussion in https://github.com/qmk/qmk_firmware/pull/24560#discussion_r1894655238 1. In "RCTL_T(KC_A)↓, RSFT_T(KC_C)↓, RCTL_T(KC_A)↑" before the tapping term, RCTL_T(KC_A) is settled as tapped. 2. In "RCTL_T(KC_A)↓, RSFT_T(KC_C)↓, RSFT_T(KC_C)↑", both RCTL_T(KC_A) and RSFT_T(KC_C) are settled as tapped. 3. In "RCTL_T(KC_A)↓, RSFT_T(KC_C)↓, KC_U↓" (all keys on the same side), both RCTL_T(KC_A) and RSFT_T(KC_C) are settled as tapped. 4. In "RCTL_T(KC_A)↓, RSFT_T(KC_C)↓, LSFT_T(KC_T)↓", with the third key on the other side, we allow Permissive Hold or Hold On Other Keypress to decide how/when to settle the keys. 5. In "RCTL_T(KC_A)↓, RSFT_T(KC_C)↓" held until the tapping term, the keys are settled as held. 1–3 provide same-hand roll protection. 4–5 are for combining multiple same-hand modifiers. I've updated the unit tests and have been running it on my keyboard, for a few hours so far, and all seems good. I really like this scheme. It allows combining same-side mods, yet it also has roll protection on streaks. For me, this feels like Achordion, but clearly better streak handling and improved responsiveness. * Fix formatting. * Add a couple tests with LT keys. * Remove stale use of CHORDAL_HOLD_LAYOUT. * Fix misspelling lastest -> latest * Handling tweak for LTs and tests. * Fix formatting. * More tests with LT keys. * Fix formatting.
		
			
				
	
	
		
			275 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			275 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
	
	
"""Used by the make system to generate keyboard.c from info.json.
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"""
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import bisect
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import dataclasses
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from typing import Optional
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from milc import cli
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from qmk.info import info_json
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from qmk.commands import dump_lines
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from qmk.keyboard import keyboard_completer, keyboard_folder
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from qmk.path import normpath
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from qmk.constants import GPL2_HEADER_C_LIKE, GENERATED_HEADER_C_LIKE, JOYSTICK_AXES
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def _gen_led_configs(info_data):
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    lines = []
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    if 'layout' in info_data.get('rgb_matrix', {}):
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        lines.extend(_gen_led_config(info_data, 'rgb_matrix'))
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    if 'layout' in info_data.get('led_matrix', {}):
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        lines.extend(_gen_led_config(info_data, 'led_matrix'))
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    return lines
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def _gen_led_config(info_data, config_type):
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    """Convert info.json content to g_led_config
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    """
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    cols = info_data['matrix_size']['cols']
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    rows = info_data['matrix_size']['rows']
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    lines = []
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    matrix = [['NO_LED'] * cols for _ in range(rows)]
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    pos = []
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    flags = []
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    led_layout = info_data[config_type]['layout']
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    for index, led_data in enumerate(led_layout):
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        if 'matrix' in led_data:
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            row, col = led_data['matrix']
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            matrix[row][col] = str(index)
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        pos.append(f'{{{led_data.get("x", 0)}, {led_data.get("y", 0)}}}')
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        flags.append(str(led_data.get('flags', 0)))
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    if config_type == 'rgb_matrix':
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        lines.append('#ifdef RGB_MATRIX_ENABLE')
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        lines.append('#include "rgb_matrix.h"')
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    elif config_type == 'led_matrix':
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        lines.append('#ifdef LED_MATRIX_ENABLE')
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        lines.append('#include "led_matrix.h"')
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    lines.append('__attribute__ ((weak)) led_config_t g_led_config = {')
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    lines.append('  {')
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    for line in matrix:
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        lines.append(f'    {{ {", ".join(line)} }},')
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    lines.append('  },')
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    lines.append(f'  {{ {", ".join(pos)} }},')
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    lines.append(f'  {{ {", ".join(flags)} }},')
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    lines.append('};')
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    lines.append('#endif')
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    lines.append('')
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    return lines
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def _gen_matrix_mask(info_data):
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    """Convert info.json content to matrix_mask
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    """
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    cols = info_data['matrix_size']['cols']
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    rows = info_data['matrix_size']['rows']
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    # Default mask to everything disabled
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    mask = [['0'] * cols for _ in range(rows)]
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    # Mirror layout macros squashed on top of each other
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    for layout_name, layout_data in info_data['layouts'].items():
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        for key_data in layout_data['layout']:
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            row, col = key_data['matrix']
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            if row >= rows or col >= cols:
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                cli.log.error(f'Skipping matrix_mask due to {layout_name} containing invalid matrix values')
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                return []
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            mask[row][col] = '1'
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    lines = []
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    lines.append('#ifdef MATRIX_MASKED')
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    lines.append('__attribute__((weak)) const matrix_row_t matrix_mask[] = {')
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    for i in range(rows):
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        lines.append(f'    0b{"".join(reversed(mask[i]))},')
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    lines.append('};')
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    lines.append('#endif')
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    lines.append('')
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    return lines
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def _gen_joystick_axes(info_data):
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    """Convert info.json content to joystick_axes
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    """
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    if 'axes' not in info_data.get('joystick', {}):
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        return []
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    axes = info_data['joystick']['axes']
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    axes_keys = list(axes.keys())
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    lines = []
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    lines.append('#ifdef JOYSTICK_ENABLE')
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    lines.append('joystick_config_t joystick_axes[JOYSTICK_AXIS_COUNT] = {')
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    # loop over all available axes - injecting virtual axis for those not specified
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    for index, cur in enumerate(JOYSTICK_AXES):
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        # bail out if we have generated all requested axis
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        if len(axes_keys) == 0:
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            break
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        axis = 'virtual'
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        if cur in axes:
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            axis = axes[cur]
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            axes_keys.remove(cur)
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        if axis == 'virtual':
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            lines.append(f"    [{index}] = JOYSTICK_AXIS_VIRTUAL,")
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        else:
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            lines.append(f"    [{index}] = JOYSTICK_AXIS_IN({axis['input_pin']}, {axis['low']}, {axis['rest']}, {axis['high']}),")
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    lines.append('};')
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    lines.append('#endif')
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    lines.append('')
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    return lines
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@dataclasses.dataclass
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class LayoutKey:
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    """Geometric info for one key in a layout."""
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    row: int
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    col: int
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    x: float
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    y: float
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    w: float = 1.0
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    h: float = 1.0
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    hand: Optional[str] = None
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    @staticmethod
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    def from_json(key_json):
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        row, col = key_json['matrix']
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        return LayoutKey(
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            row=row,
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            col=col,
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            x=key_json['x'],
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            y=key_json['y'],
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            w=key_json.get('w', 1.0),
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            h=key_json.get('h', 1.0),
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            hand=key_json.get('hand', None),
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        )
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    @property
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    def cx(self):
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        """Center x coordinate of the key."""
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        return self.x + self.w / 2.0
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    @property
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    def cy(self):
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        """Center y coordinate of the key."""
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        return self.y + self.h / 2.0
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class Layout:
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    """Geometric info of a layout."""
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    def __init__(self, layout_json):
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        self.keys = [LayoutKey.from_json(key_json) for key_json in layout_json['layout']]
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        self.x_min = min(key.cx for key in self.keys)
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        self.x_max = max(key.cx for key in self.keys)
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        self.x_mid = (self.x_min + self.x_max) / 2
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        # If there is one key with width >= 6u, it is probably the spacebar.
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        i = [i for i, key in enumerate(self.keys) if key.w >= 6.0]
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        self.spacebar = self.keys[i[0]] if len(i) == 1 else None
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    def is_symmetric(self, tol: float = 0.02):
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        """Whether the key positions are symmetric about x_mid."""
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        x = sorted([key.cx for key in self.keys])
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        for i in range(len(x)):
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            x_i_mirrored = 2.0 * self.x_mid - x[i]
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            # Find leftmost x element greater than or equal to (x_i_mirrored - tol).
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            j = bisect.bisect_left(x, x_i_mirrored - tol)
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            if j == len(x) or abs(x[j] - x_i_mirrored) > tol:
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                return False
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        return True
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    def widest_horizontal_gap(self):
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        """Finds the x midpoint of the widest horizontal gap between keys."""
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        x = sorted([key.cx for key in self.keys])
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        x_mid = self.x_mid
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        max_sep = 0
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        for i in range(len(x) - 1):
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            sep = x[i + 1] - x[i]
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            if sep > max_sep:
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                max_sep = sep
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                x_mid = (x[i + 1] + x[i]) / 2
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        return x_mid
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def _gen_chordal_hold_layout(info_data):
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    """Convert info.json content to chordal_hold_layout
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    """
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    # NOTE: If there are multiple layouts, only the first is read.
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    for layout_name, layout_json in info_data['layouts'].items():
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        layout = Layout(layout_json)
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        break
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    if layout.is_symmetric():
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        # If the layout is symmetric (e.g. most split keyboards), guess the
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        # handedness based on the sign of (x - layout.x_mid).
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        hand_signs = [key.x - layout.x_mid for key in layout.keys]
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    elif layout.spacebar is not None:
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        # If the layout has a spacebar, form a dividing line through the spacebar,
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        # nearly vertical but with a slight angle to follow typical row stagger.
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        x0 = layout.spacebar.cx - 0.05
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        y0 = layout.spacebar.cy - 1.0
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        hand_signs = [(key.x - x0) - (key.y - y0) / 3.0 for key in layout.keys]
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    else:
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        # Fallback: assume handedness based on the widest horizontal separation.
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        x_mid = layout.widest_horizontal_gap()
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        hand_signs = [key.x - x_mid for key in layout.keys]
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    for key, hand_sign in zip(layout.keys, hand_signs):
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        if key.hand is None:
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            if key == layout.spacebar or abs(hand_sign) <= 0.02:
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                key.hand = '*'
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            else:
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                key.hand = 'L' if hand_sign < 0.0 else 'R'
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    lines = []
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    lines.append('#ifdef CHORDAL_HOLD')
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    line = ('__attribute__((weak)) const char chordal_hold_layout[MATRIX_ROWS][MATRIX_COLS] PROGMEM = ' + layout_name + '(')
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    x_prev = None
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    for key in layout.keys:
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        if x_prev is None or key.x < x_prev:
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            lines.append(line)
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            line = '  '
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        line += f"'{key.hand}', "
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        x_prev = key.x
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    lines.append(line[:-2])
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    lines.append(');')
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    lines.append('#endif')
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    return lines
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@cli.argument('-o', '--output', arg_only=True, type=normpath, help='File to write to')
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@cli.argument('-q', '--quiet', arg_only=True, action='store_true', help="Quiet mode, only output error messages")
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@cli.argument('-kb', '--keyboard', arg_only=True, type=keyboard_folder, completer=keyboard_completer, required=True, help='Keyboard to generate keyboard.c for.')
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@cli.subcommand('Used by the make system to generate keyboard.c from info.json', hidden=True)
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def generate_keyboard_c(cli):
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    """Generates the keyboard.h file.
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    """
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    kb_info_json = info_json(cli.args.keyboard)
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    # Build the layouts.h file.
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    keyboard_c_lines = [GPL2_HEADER_C_LIKE, GENERATED_HEADER_C_LIKE, '#include QMK_KEYBOARD_H', '']
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    keyboard_c_lines.extend(_gen_led_configs(kb_info_json))
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    keyboard_c_lines.extend(_gen_matrix_mask(kb_info_json))
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    keyboard_c_lines.extend(_gen_joystick_axes(kb_info_json))
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    keyboard_c_lines.extend(_gen_chordal_hold_layout(kb_info_json))
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    # Show the results
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    dump_lines(cli.args.output, keyboard_c_lines, cli.args.quiet)
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