Fix Quantum Painter compiliation issues with heavy optimization (#24667)
This commit is contained in:
		
							parent
							
								
									fa96609e0b
								
							
						
					
					
						commit
						b599c78548
					
				| @ -255,10 +255,10 @@ bool qgf_validate_stream(qp_stream_t *stream) { | ||||
|     // Read and validate all the frames (automatically validates the frame offset descriptor in the process)
 | ||||
|     for (uint16_t i = 0; i < frame_count; ++i) { | ||||
|         // Validate the frame descriptor block
 | ||||
|         uint8_t bpp; | ||||
|         bool    has_palette; | ||||
|         bool    is_panel_native; | ||||
|         bool    has_delta; | ||||
|         uint8_t bpp             = 0; | ||||
|         bool    has_palette     = false; | ||||
|         bool    is_panel_native = false; | ||||
|         bool    has_delta       = false; | ||||
|         if (!qgf_validate_frame_descriptor(stream, i, &bpp, &has_palette, &is_panel_native, &has_delta)) { | ||||
|             return false; | ||||
|         } | ||||
|  | ||||
| @ -318,9 +318,9 @@ static deferred_token qp_render_animation_state(animation_state_t *state, uint16 | ||||
| } | ||||
| 
 | ||||
| static uint32_t animation_callback(uint32_t trigger_time, void *cb_arg) { | ||||
|     animation_state_t *state = (animation_state_t *)cb_arg; | ||||
|     uint16_t           delay_ms; | ||||
|     bool               ret = qp_render_animation_state(state, &delay_ms); | ||||
|     animation_state_t *state    = (animation_state_t *)cb_arg; | ||||
|     uint16_t           delay_ms = 0; | ||||
|     bool               ret      = qp_render_animation_state(state, &delay_ms); | ||||
|     if (!ret) { | ||||
|         // Setting the device to NULL clears the animation slot
 | ||||
|         state->device = NULL; | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user