[Bugfix] LVGL bindings wrong offset math (#21147)
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				@ -112,9 +112,6 @@ bool qp_lvgl_attach(painter_device_t device) {
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    uint16_t panel_width, panel_height, offset_x, offset_y;
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					    uint16_t panel_width, panel_height, offset_x, offset_y;
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    qp_get_geometry(selected_display, &panel_width, &panel_height, NULL, &offset_x, &offset_y);
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					    qp_get_geometry(selected_display, &panel_width, &panel_height, NULL, &offset_x, &offset_y);
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    panel_width -= offset_x;
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    panel_height -= offset_y;
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    // Setting up display driver
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					    // Setting up display driver
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    static lv_disp_drv_t disp_drv;     /*Descriptor of a display driver*/
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					    static lv_disp_drv_t disp_drv;     /*Descriptor of a display driver*/
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    lv_disp_drv_init(&disp_drv);       /*Basic initialization*/
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					    lv_disp_drv_init(&disp_drv);       /*Basic initialization*/
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