Apply new keymap for gh60
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				@ -125,8 +125,8 @@ plain: all
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poker: OPT_DEFS += -DKEYMAP_POKER
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					poker: OPT_DEFS += -DKEYMAP_POKER
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poker: all
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					poker: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
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					poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
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poker_bit: all
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					poker_set: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
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					poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
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poker_bit: all
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					poker_bit: all
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@ -95,8 +95,8 @@ plain: all
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poker: OPT_DEFS += -DKEYMAP_POKER
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					poker: OPT_DEFS += -DKEYMAP_POKER
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poker: all
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					poker: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_SET
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					poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
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poker_bit: all
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					poker_set: all
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poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
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					poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
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poker_bit: all
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					poker_bit: all
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@ -47,9 +47,10 @@ See [keymap_plain.h](keymap_plain.h) for detail.
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    `-----------------------------------------------------------'
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					    `-----------------------------------------------------------'
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### 2  Poker keymap
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					### 2  Poker keymap
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Poker layer emulation
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See [keymap_poker.h](keymap_poker.h) for detail.
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					See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow.
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					 These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty.
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#### 2.0 Poker Default Layer
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					#### 2.0 Poker Default Layer
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    ,-----------------------------------------------------------.
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					    ,-----------------------------------------------------------.
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@ -108,7 +109,7 @@ See [keymap_poker.h](keymap_poker.h) for detail.
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### 3. Funky keymap
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					### 3. Funky keymap
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This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
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					This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
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See [keymap.h](keymap.h) for detail.
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					See [keymap.c](keymap.c) for detail.
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#### 3.0 Funky Default Layer
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					#### 3.0 Funky Default Layer
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    ,-----------------------------------------------------------.
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					    ,-----------------------------------------------------------.
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@ -41,6 +41,8 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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/* Set 0 if need no debouncing */
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					/* Set 0 if need no debouncing */
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#define DEBOUNCE    5
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					#define DEBOUNCE    5
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					/* To use new keymap framework */
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					#define USE_KEYMAP_V2
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/* key combination for command */
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					/* key combination for command */
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#define IS_COMMAND() ( \
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					#define IS_COMMAND() ( \
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@ -20,6 +20,7 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
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#include "keycode.h"
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					#include "keycode.h"
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#include "action.h"
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					#include "action.h"
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#include "action_macro.h"
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					#include "action_macro.h"
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					#include "layer_switch.h"
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#include "report.h"
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					#include "report.h"
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#include "host.h"
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					#include "host.h"
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#include "print.h"
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					#include "print.h"
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@ -73,7 +74,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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    /*
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					    /*
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     * Funky
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					     * Funky
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     */
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					     */
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    /* Layer 0: Default Layer
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					    /* Keymap 0: Default Layer
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     * ,-----------------------------------------------------------.
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					     * ,-----------------------------------------------------------.
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     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
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					     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
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     * |-----------------------------------------------------------|
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					     * |-----------------------------------------------------------|
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@ -92,7 +93,34 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   FN3, QUOT,     ENT,  \
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					        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   FN3, QUOT,     ENT,  \
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        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, FN2,           RSFT, \
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					        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, FN2,           RSFT, \
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        LCTL,LGUI,LALT,          SPC,                     RALT,FN4, FN4, FN1),
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					        LCTL,LGUI,LALT,          SPC,                     RALT,FN4, FN4, FN1),
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    /* Layer 1: HHKB mode
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					    /* Keymap 1: colemak */
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					    KEYMAP_ANSI(
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					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
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					        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
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					        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
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					        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
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					        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN1),
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					    /* Keymap 2: dvorak */
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					    KEYMAP_ANSI(
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					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
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					        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
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					        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
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					        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
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					        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN1),
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					    /* Keymap: workman */
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					    KEYMAP_ANSI(
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					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
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					        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
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					        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
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					        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
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					        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN1),
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					};
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					static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
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					    /*
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					     * Funky
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					     */
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					    /* Overlay 0: HHKB mode
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     * ,-----------------------------------------------------------.
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					     * ,-----------------------------------------------------------.
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     * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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					     * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
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     * |-----------------------------------------------------------|
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					     * |-----------------------------------------------------------|
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@ -107,11 +135,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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     */
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					     */
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    KEYMAP_ANSI(
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					    KEYMAP_ANSI(
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        PWR, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,  \
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					        PWR, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,  \
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        CAPS,NO,  NO,  NO,  NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  NO,  INS,  \
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					        CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP,  TRNS,INS,  \
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        LCTL,VOLD,VOLU,MUTE,NO,  NO,  PAST,PSLS,HOME,PGUP,LEFT,RGHT,     ENT,  \
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					        LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,     ENT,  \
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        LSFT,NO,  NO,  NO,  NO,  NO,  PPLS,PMNS,END, PGDN,DOWN,          RSFT, \
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					        LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,          RSFT, \
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        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
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					        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, FN0),
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    /* Layer 2: Vi mode (Slash)
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					    /* Overlay 1: Vi mode (Slash)
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     * ,-----------------------------------------------------------.
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					     * ,-----------------------------------------------------------.
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     * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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					     * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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     * |-----------------------------------------------------------|
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					     * |-----------------------------------------------------------|
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@ -126,11 +154,11 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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     */
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					     */
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    KEYMAP_ANSI(
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					    KEYMAP_ANSI(
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        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
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					        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
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        TAB, HOME,PGDN,UP,  PGUP,END, HOME,PGDN,PGUP,END, NO,  NO,  NO,  NO,   \
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					        TAB, HOME,PGDN,UP,  PGUP,END, HOME,PGDN,PGUP,END, TRNS,TRNS,TRNS,TRNS, \
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        LCTL,NO,  LEFT,DOWN,RGHT,NO,  LEFT,DOWN,UP,  RGHT,NO,  NO,       ENT,  \
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					        LCTL,TRNS,LEFT,DOWN,RGHT,TRNS,LEFT,DOWN,UP,  RGHT,TRNS,TRNS,     ENT,  \
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        LSFT,NO,  NO,  NO,  NO,  NO,  HOME,PGDN,PGUP,END, FN0,           RSFT, \
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					        LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,HOME,PGDN,PGUP,END, FN0,           RSFT, \
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        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
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					        LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
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    /* Layer 3: Mouse mode (Semicolon/App)
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					    /* Overlay 2: Mouse mode (Semicolon/App)
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     * ,-----------------------------------------------------------.
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					     * ,-----------------------------------------------------------.
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     * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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					     * |  `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
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     * |-----------------------------------------------------------|
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					     * |-----------------------------------------------------------|
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@ -146,10 +174,10 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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     */
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					     */
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    KEYMAP_ANSI(
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					    KEYMAP_ANSI(
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        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
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					        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, BSPC, \
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        TAB, NO,  NO,  NO,  NO,  NO,  WH_L,WH_D,WH_U,WH_R,NO,  NO,  NO,  NO,   \
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					        TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,TRNS, \
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        LCTL,NO,  ACL0,ACL1,ACL2,NO,  MS_L,MS_D,MS_U,MS_R,FN0, NO,       ENT,  \
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					        LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,FN0, TRNS,     ENT,  \
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        LSFT,NO,  NO,  NO,  NO,  BTN3,BTN2,BTN1,BTN4,BTN5,NO,            RSFT, \
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					        LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,TRNS,          RSFT, \
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        LCTL,LGUI,LALT,          BTN1,                    NO,  FN0, FN0, NO  ),
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					        LCTL,LGUI,LALT,          BTN1,                    TRNS,FN0, FN0, RCTL),
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};
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					};
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/*
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					/*
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@ -157,41 +185,52 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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 */
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					 */
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static const uint16_t PROGMEM fn_actions[] = {
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					static const uint16_t PROGMEM fn_actions[] = {
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    ACTION_LAYER_DEFAULT,                           // FN0
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					    ACTION_LAYER_DEFAULT,                           // FN0
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    ACTION_LAYER_SET(1),                            // FN1
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					    ACTION_LAYER_SET(0),                            // FN1
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    ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH),          // FN2  Layer with Slash
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					    ACTION_LAYER_SET_TAP_KEY(1, KC_SLASH),          // FN2
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    ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN),           // FN3  Layer with Semicolon
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					    ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN),           // FN3
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    ACTION_LAYER_SET(3),                            // FN4
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					    ACTION_LAYER_SET(2),                            // FN4
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};
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					};
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#endif
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					#endif
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					#define KEYMAPS_SIZE    (sizeof(keymaps) / sizeof(keymaps[0]))
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					#define OVERLAYS_SIZE   (sizeof(overlays) / sizeof(overlays[0]))
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					#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
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/* translates key to keycode */
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					/* translates key to keycode */
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uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
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					uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
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{
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					{
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    return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
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					    /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
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					    if (layer & OVERLAY_BIT) {
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					        layer &= OVERLAY_MASK;
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					        if (layer < OVERLAYS_SIZE) {
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					            return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
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					        } else {
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					            debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
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					            return KC_TRANSPARENT;
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					        }
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					    } 
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					    /* Keymap: 0-15 */
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					    else {
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					        if (layer < KEYMAPS_SIZE) {
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					            return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
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					        } else {
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					            // fall back to layer 0
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					            debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
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					            return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
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					        }
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					    }
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}
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					}
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/* translates Fn index to action */
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					/* translates Fn keycode to action */
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action_t keymap_fn_to_action(uint8_t keycode)
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					action_t keymap_fn_to_action(uint8_t keycode)
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{
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					{
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    action_t action;
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					    action_t action;
 | 
				
			||||||
    if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
 | 
					    if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
 | 
				
			||||||
        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
 | 
					        action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
 | 
				
			||||||
    } else {
 | 
					    } else {
 | 
				
			||||||
        action.code = ACTION_NO;
 | 
					        action.code = ACTION_NO;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
    return action;
 | 
					    return action;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					 | 
				
			||||||
/* convert key to action */
 | 
					 | 
				
			||||||
action_t action_for_key(uint8_t layer, key_t key)
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    uint8_t keycode = keymap_key_to_keycode(layer, key);
 | 
					 | 
				
			||||||
    switch (keycode) {
 | 
					 | 
				
			||||||
        case KC_FN0 ... KC_FN31:
 | 
					 | 
				
			||||||
            return keymap_fn_to_action(keycode);
 | 
					 | 
				
			||||||
        default:
 | 
					 | 
				
			||||||
            return keymap_keycode_to_action(keycode);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
				
			|||||||
@ -1,24 +1,10 @@
 | 
				
			|||||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
					static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
    /*
 | 
					    /* Keymap 0: qwerty */
 | 
				
			||||||
     *  Plain
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    /* Layer 0: Default Layer
 | 
					 | 
				
			||||||
     * ,-----------------------------------------------------------.
 | 
					 | 
				
			||||||
     * |Esc|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Ctrl|Gui |Alt |      Space             |Alt |Gui |App |Ctrl|
 | 
					 | 
				
			||||||
     * `-----------------------------------------------------------'
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
					    KEYMAP(ESC, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
				
			||||||
           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
					           TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
				
			||||||
           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
 | 
					           CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,NO,  ENT,  \
 | 
				
			||||||
           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
 | 
					           LSFT,NO,  Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,NO,  RSFT, \
 | 
				
			||||||
           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
 | 
					           LCTL,LGUI,LALT,          SPC,                     RALT,RGUI,APP, RCTL),
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
 | 
				
			||||||
 | 
					static const uint16_t PROGMEM fn_actions[] = {};
 | 
				
			||||||
 | 
				
			|||||||
@ -1,75 +1,104 @@
 | 
				
			|||||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
					static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
    /* Poker Default Layer
 | 
					    /* Keymap 0: qwerty */
 | 
				
			||||||
     * ,-----------------------------------------------------------.
 | 
					 | 
				
			||||||
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
 | 
					 | 
				
			||||||
     * `-----------------------------------------------------------'
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    /* Layer 0: qwerty */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
				
			||||||
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
					        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
				
			||||||
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
 | 
					        CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
 | 
				
			||||||
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
					        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
				
			||||||
    /* Layer 1: colemak */
 | 
					    /* Keymap 1: colemak */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
				
			||||||
        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
 | 
					        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
 | 
				
			||||||
        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
 | 
					        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
 | 
				
			||||||
        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
					        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
				
			||||||
    /* Layer 2: dvorak */
 | 
					    /* Keymap 2: dvorak */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
 | 
				
			||||||
        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
 | 
					        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
 | 
				
			||||||
        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
 | 
					        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
 | 
				
			||||||
        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
 | 
					        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
				
			||||||
    /* Layer3: workman */
 | 
					    /* Keymap: workman */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
				
			||||||
        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
 | 
					        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
 | 
				
			||||||
        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
 | 
					        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
 | 
				
			||||||
        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
 | 
					        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
				
			||||||
    /* Layer 4: Poker with Arrow */
 | 
					};
 | 
				
			||||||
 | 
					static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
 | 
					    /* Overlay 0: Poker with Arrow */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          TRNS,                    FN0, LEFT,DOWN,RGHT),
 | 
					        TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
 | 
				
			||||||
    /* Layer 5: Poker with Esc */
 | 
					    /* Overlay 1: Poker with Esc */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          TRNS,                    FN0, TRNS,TRNS,TRNS),
 | 
					        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
 | 
				
			||||||
    /* Layer 6: Poker Fn'd */
 | 
					    /* Overlay 2: Poker Fn
 | 
				
			||||||
 | 
					     * ,-----------------------------------------------------------.
 | 
				
			||||||
 | 
					     * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|       |
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |     |FnQ| Up|   |   |   |   |   |   |Cal|   |Hom|Ins|FnL  |
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |      |Lef|Dow|Rig|   |   |Psc|Slk|Pau|   |Tsk|End|        |
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |        |Del|   |Web|Mut|VoU|VoD|   |PgU|PgD|Del|          |
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |    |    |    |         FnS            |    |    |    |    |
 | 
				
			||||||
 | 
					     * `-----------------------------------------------------------'
 | 
				
			||||||
 | 
					     * Fn:  to Fn overlay
 | 
				
			||||||
 | 
					     * FnL: to Layout selector overaly
 | 
				
			||||||
 | 
					     * FnQ: toggle Esc overlay
 | 
				
			||||||
 | 
					     * FnS: toggle Arrow overlay
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
				
			||||||
        TRNS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					        TRNS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, FN4,  \
 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
					        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
					        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN1,                     FN0, TRNS,TRNS,TRNS),
 | 
					        TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS),
 | 
				
			||||||
 | 
					    /* Overlay 3: Layout selector
 | 
				
			||||||
 | 
					     * ,-----------------------------------------------------------.
 | 
				
			||||||
 | 
					     * | Lq| Lc| Ld| Lw|   |   |   |   |   |   |   |   |   |       |
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |     |Lq |Lw |   |   |   |   |   |   |   |   |   |   |     |
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |      |   |   |Ld |   |   |   |   |   |   |   |   |        |
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |        |   |   |Lc |   |   |   |   |   |   |   |          |
 | 
				
			||||||
 | 
					     * |-----------------------------------------------------------|
 | 
				
			||||||
 | 
					     * |    |    |    |                        |    |    |    |    |
 | 
				
			||||||
 | 
					     * `-----------------------------------------------------------'
 | 
				
			||||||
 | 
					     * Lq: set Qwerty layout
 | 
				
			||||||
 | 
					     * Lc: set Colemak layout
 | 
				
			||||||
 | 
					     * Ld: set Dvorak layout
 | 
				
			||||||
 | 
					     * Lw: set Workman layout
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        FN5, FN6, FN7, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
 | 
					        TRNS,FN5, FN8, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					 | 
				
			||||||
/*
 | 
					 | 
				
			||||||
 * Fn action definition
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
					static const uint16_t PROGMEM fn_actions[] = {
 | 
				
			||||||
    /* Poker Layout */
 | 
					    /* Poker Layout */
 | 
				
			||||||
    [0] = ACTION_LAYER_SWITCH_MOMENTARY(6),  // FN0 switch to Fn
 | 
					    [0] = ACTION_OVERLAY(2),            // to Fn overlay
 | 
				
			||||||
    [1] = ACTION_LAYER_SWITCH_TOGGLE(4),     // FN1 toggle arrow
 | 
					    [1] = ACTION_OVERLAY_TOGGLE(0),     // toggle arrow overlay
 | 
				
			||||||
    [2] = ACTION_LAYER_SWITCH_TOGGLE(5),     // FN2 toggle Esc
 | 
					    [2] = ACTION_OVERLAY_TOGGLE(1),     // toggle Esc overlay
 | 
				
			||||||
    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
 | 
					    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // Task(RControl,RShift+Esc)
 | 
				
			||||||
 | 
					    [4] = ACTION_OVERLAY(3),            // to Layout selector
 | 
				
			||||||
 | 
					    [5] = ACTION_SET_DEFAULT_LAYER(0),  // set qwerty layout
 | 
				
			||||||
 | 
					    [6] = ACTION_SET_DEFAULT_LAYER(1),  // set colemak layout
 | 
				
			||||||
 | 
					    [7] = ACTION_SET_DEFAULT_LAYER(2),  // set dvorak layout
 | 
				
			||||||
 | 
					    [8] = ACTION_SET_DEFAULT_LAYER(3),  // set workman layout
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
				
			|||||||
@ -1,109 +1,50 @@
 | 
				
			|||||||
 | 
					// Poker fix with toggle and bit operation
 | 
				
			||||||
 | 
					// Fn + Esc = `
 | 
				
			||||||
 | 
					// Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
 | 
				
			||||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
					static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
    /*
 | 
					    /* Keymap 0: qwerty */
 | 
				
			||||||
     * Poker Layer
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    /* Layer x000: Poker Default Layer
 | 
					 | 
				
			||||||
     * ,-----------------------------------------------------------.
 | 
					 | 
				
			||||||
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
 | 
					 | 
				
			||||||
     * `-----------------------------------------------------------'
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
				
			||||||
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
					        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
				
			||||||
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
 | 
					        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
 | 
				
			||||||
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
					        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
				
			||||||
    /* Layer x001: Poker with Arrow */
 | 
					};
 | 
				
			||||||
 | 
					static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
 | 
					    /* Overlay 0: Poker Default + Fn'd */
 | 
				
			||||||
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
 | 
					        TRNS,F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
				
			||||||
 | 
					        CAPS,FN2, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
				
			||||||
 | 
					        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END,      TRNS, \
 | 
				
			||||||
 | 
					        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
				
			||||||
 | 
					        TRNS,TRNS,TRNS,          FN1,                     TRNS,TRNS,TRNS,TRNS),
 | 
				
			||||||
 | 
					    /* Overlay 1: Poker with Arrow */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          PGUP, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
 | 
					        TRNS,TRNS,TRNS,          TRNS,                    FN3, HOME,PGDN,END),
 | 
				
			||||||
    /* Layer x010: Poker with Esc */
 | 
					    /* Overlay 2: Poker with Esc */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
 | 
					        TRNS,TRNS,TRNS,          TRNS,                    TRNS,TRNS,TRNS,TRNS),
 | 
				
			||||||
    /* Layer x011: Poker with Arrow and Esc */
 | 
					    /* Overlay 3: Poker with Arrow + Fn'd */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, LEFT,DOWN,RGHT),
 | 
					        TRNS,TRNS,TRNS,          TRNS,                    TRNS,LEFT,DOWN,RGHT),
 | 
				
			||||||
    /*
 | 
					 | 
				
			||||||
     * Poker Momentary Fn Layer
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    /* Layer x100: Poker Default + Fn'd */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					 | 
				
			||||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					 | 
				
			||||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
					 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
					 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
					 | 
				
			||||||
    /* Layer x101: Poker with Arrow + Fn'd */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					 | 
				
			||||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					 | 
				
			||||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
					 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
					 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
 | 
					 | 
				
			||||||
    /* Layer x110: Poker with Esc + Fn'd */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					 | 
				
			||||||
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					 | 
				
			||||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
					 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
					 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, TRNS,TRNS,TRNS),
 | 
					 | 
				
			||||||
    /* Layer x111: Poker with Arrow and Esc + Fn'd */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					 | 
				
			||||||
        GRV, F9,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					 | 
				
			||||||
        CAPS,FN1, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END,      TRNS, \
 | 
					 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
					 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN0,                     FN2, HOME,PGDN,END),
 | 
					 | 
				
			||||||
    /* colemak */
 | 
					 | 
				
			||||||
    [8] = KEYMAP_ANSI(
 | 
					 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
					 | 
				
			||||||
        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
 | 
					 | 
				
			||||||
        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
 | 
					 | 
				
			||||||
        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
					 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
					 | 
				
			||||||
    /* dvorak */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
 | 
					 | 
				
			||||||
        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
 | 
					 | 
				
			||||||
        LCTL,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
 | 
					 | 
				
			||||||
        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
 | 
					 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
					 | 
				
			||||||
    /* workman */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
					 | 
				
			||||||
        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
 | 
					 | 
				
			||||||
        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
 | 
					 | 
				
			||||||
        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
 | 
					 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN2, RGUI,APP, RCTL),
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					 | 
				
			||||||
/*
 | 
					 | 
				
			||||||
 * Fn action definition
 | 
					 | 
				
			||||||
 */
 | 
					 | 
				
			||||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
					static const uint16_t PROGMEM fn_actions[] = {
 | 
				
			||||||
    /* Poker Layout */
 | 
					    /* Poker Layout */
 | 
				
			||||||
    [0] = ACTION_LAYER_BIT_TOGGLE(1),              // FN0 Poker Arrow toggle(Space)
 | 
					    [0] = ACTION_OVERLAY_INV4(0b0101, 0),        // Poker Fn(with fix for Esc)
 | 
				
			||||||
    [1] = ACTION_LAYER_BIT_TOGGLE(2),              // FN1 Poker Esc toggle(Q)
 | 
					    [1] = ACTION_OVERLAY_TOGGLE(1),              // Poker Arrow toggle
 | 
				
			||||||
    [2] = ACTION_LAYER_BIT(4),                     // FN2 Poker Fn
 | 
					    [2] = ACTION_OVERLAY_TOGGLE(2),              // Poker Esc toggle
 | 
				
			||||||
    [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
 | 
					    [3] = ACTION_OVERLAY_INV4(0b1101, 0),        // Poker Fn(with fix for Arrow)
 | 
				
			||||||
 | 
					    [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
				
			|||||||
@ -1,88 +1,59 @@
 | 
				
			|||||||
 | 
					// Poker fix with set(state transition)
 | 
				
			||||||
 | 
					// Fn + Esc = `
 | 
				
			||||||
 | 
					// Fn + {left, down, up, right}  = {home, pgdown, pgup, end}
 | 
				
			||||||
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
					static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
    /* Poker Default Layer
 | 
					    /* Keymap 0: qwerty */
 | 
				
			||||||
     * ,-----------------------------------------------------------.
 | 
					 | 
				
			||||||
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
 | 
					 | 
				
			||||||
     * |-----------------------------------------------------------|
 | 
					 | 
				
			||||||
     * |Ctrl|Gui |Alt |      Space             |Fn  |Gui |App |Ctrl|
 | 
					 | 
				
			||||||
     * `-----------------------------------------------------------'
 | 
					 | 
				
			||||||
     */
 | 
					 | 
				
			||||||
    /* Layer 0: qwerty */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
					        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
				
			||||||
        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
					        TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS, \
 | 
				
			||||||
        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
 | 
					        LCTL,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,  \
 | 
				
			||||||
        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
					        LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
					        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
				
			||||||
    /* Layer 1: colemak */
 | 
					};
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
					    /* Overlay 0: Poker with Arrow */
 | 
				
			||||||
        TAB, Q,   W,   F,   P,   G,   J,   L,   U,   Y,   SCLN,LBRC,RBRC,BSLS, \
 | 
					 | 
				
			||||||
        BSPC,A,   R,   S,   T,   D,   H,   N,   E,   I,   O,   QUOT,     ENT,  \
 | 
					 | 
				
			||||||
        LSFT,Z,   X,   C,   V,   B,   K,   M,   COMM,DOT, SLSH,          RSFT, \
 | 
					 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
					 | 
				
			||||||
    /* Layer 2: dvorak */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   LBRC,RBRC,BSPC, \
 | 
					 | 
				
			||||||
        TAB, QUOT,COMM,DOT, P,   Y,   F,   G,   C,   R,   L,   SLSH,EQL, BSLS, \
 | 
					 | 
				
			||||||
        CAPS,A,   O,   E,   U,   I,   D,   H,   T,   N,   S,   MINS,     ENT,  \
 | 
					 | 
				
			||||||
        LSFT,SCLN,Q,   J,   K,   X,   B,   M,   W,   V,   Z,             RSFT, \
 | 
					 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
					 | 
				
			||||||
    /* Layer3: workman */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					 | 
				
			||||||
        GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC, \
 | 
					 | 
				
			||||||
        TAB, Q,   D,   R,   W,   B,   J,   F,   U,   P,   SCLN,LBRC,RBRC,BSLS, \
 | 
					 | 
				
			||||||
        BSPC,A,   S,   H,   T,   G,   Y,   N,   E,   O,   I,   QUOT,     ENT,  \
 | 
					 | 
				
			||||||
        LSFT,Z,   X,   M,   C,   V,   K,   L,   COMM,DOT, SLSH,          RSFT, \
 | 
					 | 
				
			||||||
        LCTL,LGUI,LALT,          SPC,                     FN0, RGUI,APP, RCTL),
 | 
					 | 
				
			||||||
    /* Layer 4: Poker with Arrow */
 | 
					 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          TRNS,                    FN1, LEFT,DOWN,RGHT),
 | 
					        TRNS,TRNS,TRNS,          TRNS,                    FN1, LEFT,DOWN,RGHT),
 | 
				
			||||||
    /* Layer 5: Poker with Esc */
 | 
					    /* Overlay 1: Poker with Esc */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
 | 
					        TRNS,TRNS,TRNS,          TRNS,                    FN2, TRNS,TRNS,TRNS),
 | 
				
			||||||
    /* Layer 6: Poker with Arrow and Esc */
 | 
					    /* Overlay 2: Poker with Arrow and Esc */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,     TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
					        TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,          UP,   \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          TRNS,                    FN3, LEFT,DOWN,RGHT),
 | 
					        TRNS,TRNS,TRNS,          TRNS,                    FN3, LEFT,DOWN,RGHT),
 | 
				
			||||||
    /* Layer 7: Poker Fn'd */
 | 
					    /* Overlay 3: Poker Fn'd */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
				
			||||||
        TRNS,FN6, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					        TRNS,FN6, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
 | 
					        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
					        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN5,                     FN4, TRNS,TRNS,TRNS),
 | 
					        TRNS,TRNS,TRNS,          FN5,                     FN4, TRNS,TRNS,TRNS),
 | 
				
			||||||
    /* Layer 8: Poker Fn'd arrow */
 | 
					    /* Overlay 4: Poker Fn'd arrow */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					        ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
				
			||||||
        TRNS,FN7, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					        TRNS,FN7, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
 | 
					        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
					        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           PGUP, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN4,                     FN5, HOME,PGDN,END),
 | 
					        TRNS,TRNS,TRNS,          FN4,                     FN5, HOME,PGDN,END),
 | 
				
			||||||
    /* Layer 9: Poker Fn'd Esc */
 | 
					    /* Overlay 5: Poker Fn'd Esc */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
				
			||||||
        TRNS,FN4, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					        TRNS,FN4, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
				
			||||||
        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
 | 
					        TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN8, END,      TRNS, \
 | 
				
			||||||
        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
					        TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL,           TRNS, \
 | 
				
			||||||
        TRNS,TRNS,TRNS,          FN7,                     FN6, TRNS,TRNS,TRNS),
 | 
					        TRNS,TRNS,TRNS,          FN7,                     FN6, TRNS,TRNS,TRNS),
 | 
				
			||||||
    /* Layer 10: Poker Fn'd Arrow + Esc */
 | 
					    /* Overlay 6: Poker Fn'd Arrow + Esc */
 | 
				
			||||||
    KEYMAP_ANSI(
 | 
					    KEYMAP_ANSI(
 | 
				
			||||||
        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
					        GRV, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, TRNS, \
 | 
				
			||||||
        TRNS,FN5, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
					        TRNS,FN5, UP,  TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
 | 
				
			||||||
@ -96,15 +67,15 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 | 
				
			|||||||
 */
 | 
					 */
 | 
				
			||||||
static const uint16_t PROGMEM fn_actions[] = {
 | 
					static const uint16_t PROGMEM fn_actions[] = {
 | 
				
			||||||
    /* Poker Layout */
 | 
					    /* Poker Layout */
 | 
				
			||||||
    [0] = ACTION_LAYER_SET_P(7),     // FN0 move to Fn'd             when press
 | 
					    [0] = ACTION_OVERLAY_SET_P(3),     // FN0 move to Fn'd             when press
 | 
				
			||||||
    [1] = ACTION_LAYER_SET_P(8),     // FN1 move to Fn'd arrow       when press
 | 
					    [1] = ACTION_OVERLAY_SET_P(4),     // FN1 move to Fn'd arrow       when press
 | 
				
			||||||
    [2] = ACTION_LAYER_SET_P(9),     // FN2 move to Fn'd Esc         when press
 | 
					    [2] = ACTION_OVERLAY_SET_P(5),     // FN2 move to Fn'd Esc         when press
 | 
				
			||||||
    [3] = ACTION_LAYER_SET_P(10),    // FN3 move to Fn'd arrow + Esc when press
 | 
					    [3] = ACTION_OVERLAY_SET_P(6),     // FN3 move to Fn'd arrow + Esc when press
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    [4] = ACTION_LAYER_SET_R(0),     // FN4 move to default          when release
 | 
					    [4] = ACTION_OVERLAY_CLEAR,        // FN4 clear overlay            when release
 | 
				
			||||||
    [5] = ACTION_LAYER_SET_R(4),     // FN5 move to arrow            when release
 | 
					    [5] = ACTION_OVERLAY_SET_R(0),     // FN5 move to arrow            when release
 | 
				
			||||||
    [6] = ACTION_LAYER_SET_R(5),     // FN6 move to Esc              when release
 | 
					    [6] = ACTION_OVERLAY_SET_R(1),     // FN6 move to Esc              when release
 | 
				
			||||||
    [7] = ACTION_LAYER_SET_R(6),     // FN7 move to arrow + Esc      when release
 | 
					    [7] = ACTION_OVERLAY_SET_R(2),     // FN7 move to arrow + Esc      when release
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
 | 
					    [8] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN8 Task(RControl,RShift+Esc)
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user