Move SPLIT_HAND_PIN setup to split_pre_init (#17271)
* Move SPLIT_HAND_PIN setup to split_pre_init * doppelganger should use old behaviour * Add comment for future Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Joel Challis <git@zvecr.com>
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				| @ -37,3 +37,9 @@ __attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) { | |||||||
|     writePin(B0, !(state & (1UL << 1))); |     writePin(B0, !(state & (1UL << 1))); | ||||||
|     return state; |     return state; | ||||||
| } | } | ||||||
|  | 
 | ||||||
|  | // Override core logic as we reuse SPLIT_HAND_PIN within matrix pins
 | ||||||
|  | bool is_keyboard_left(void) { | ||||||
|  |     setPinInput(SPLIT_HAND_PIN); | ||||||
|  |     return readPin(SPLIT_HAND_PIN); | ||||||
|  | } | ||||||
|  | |||||||
| @ -94,7 +94,6 @@ static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) { | |||||||
| __attribute__((weak)) bool is_keyboard_left(void) { | __attribute__((weak)) bool is_keyboard_left(void) { | ||||||
| #if defined(SPLIT_HAND_PIN) | #if defined(SPLIT_HAND_PIN) | ||||||
|     // Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
 |     // Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
 | ||||||
|     setPinInput(SPLIT_HAND_PIN); |  | ||||||
| #    ifdef SPLIT_HAND_PIN_LOW_IS_LEFT | #    ifdef SPLIT_HAND_PIN_LOW_IS_LEFT | ||||||
|     return !readPin(SPLIT_HAND_PIN); |     return !readPin(SPLIT_HAND_PIN); | ||||||
| #    else | #    else | ||||||
| @ -133,6 +132,10 @@ __attribute__((weak)) bool is_keyboard_master(void) { | |||||||
| 
 | 
 | ||||||
| // this code runs before the keyboard is fully initialized
 | // this code runs before the keyboard is fully initialized
 | ||||||
| void split_pre_init(void) { | void split_pre_init(void) { | ||||||
|  | #if defined(SPLIT_HAND_PIN) | ||||||
|  |     setPinInput(SPLIT_HAND_PIN); | ||||||
|  |     wait_us(100); | ||||||
|  | #endif | ||||||
|     isLeftHand = is_keyboard_left(); |     isLeftHand = is_keyboard_left(); | ||||||
| 
 | 
 | ||||||
| #if defined(RGBLIGHT_ENABLE) && defined(RGBLED_SPLIT) | #if defined(RGBLIGHT_ENABLE) && defined(RGBLED_SPLIT) | ||||||
|  | |||||||
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