Refactor Starlight Smooth matrix effect (#25442)
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				| @ -9,7 +9,7 @@ static uint8_t phase_offsets[RGB_MATRIX_LED_COUNT]; | ||||
| 
 | ||||
| hsv_t STARLIGHT_SMOOTH_math(hsv_t hsv, uint8_t i, uint8_t time) { | ||||
|     if (phase_offsets[i] == 0) { | ||||
|         phase_offsets[i] = rand() % 255; | ||||
|         phase_offsets[i] = random8(); | ||||
|     } | ||||
|     hsv.v = scale8(abs8(sin8((time + phase_offsets[i]) / 2) - 128) * 2, hsv.v); | ||||
|     return hsv; | ||||
|  | ||||
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