Fix duplication of core GU_TOGG keycode (#24474)
				
					
				
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				| @ -1,16 +1,8 @@ | ||||
| #include QMK_KEYBOARD_H | ||||
| 
 | ||||
| // Each layer gets a name for readability, which is then used in the keymap matrix below.
 | ||||
| // The underscores don't mean anything - you can have a layer called STUFF or any other name.
 | ||||
| // Layer names don't all need to be of the same length, obviously, and you can also skip them
 | ||||
| // entirely and just use numbers.
 | ||||
| #define _BASE 0 | ||||
| #define _FN 1 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| enum custom_keycodes { | ||||
|   TG_GUI = SAFE_RANGE | ||||
| enum layer_names { | ||||
|     _BASE, | ||||
|     _FN | ||||
| }; | ||||
| 
 | ||||
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
| @ -27,17 +19,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|     _______, 	UG_NEXT, 	UG_HUEU,   	UG_SATU, UG_VALU, 	_______, _______, _______, 	_______, 	_______, 	KC_PSCR, 	KC_SCRL, 	KC_PAUSE,  	_______,	KC_MUTE,	KC_END, | ||||
|     _______,	UG_TOGG, 	UG_HUED, 	UG_SATD, UG_VALD, 	_______, _______, _______, 	_______, 	_______, 	_______, 	_______, 				_______, | ||||
|     _______,	_______, 	_______, 	_______, _______, 	_______, _______, _______,	_______, 				_______, 	_______, 				_______,	KC_VOLU, | ||||
|     _______, 	TG_GUI,_______, 						QK_BOOT, 												_______,	_______,	_______,	KC_MPRV,    KC_VOLD, 	KC_MNXT | ||||
|     _______, 	GU_TOGG,    _______, 						QK_BOOT, 											_______,	_______,	_______,	KC_MPRV,    KC_VOLD, 	KC_MNXT | ||||
|   ) | ||||
| }; | ||||
| 
 | ||||
| bool process_record_user(uint16_t keycode, keyrecord_t *record) { | ||||
|     if(record->event.pressed) { | ||||
|         switch(keycode) { | ||||
|             case TG_GUI: | ||||
|                 keymap_config.no_gui ^= 1; | ||||
|                 return false; | ||||
|         } | ||||
|     } | ||||
|     return true; | ||||
| } | ||||
|  | ||||
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