63 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example showcases how to create task
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#![no_std]
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#![no_main]
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use core::sync::atomic::{AtomicU32, Ordering};
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use defmt::info;
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use embassy_executor::Spawner;
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use embassy_stm32::exti::ExtiInput;
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use embassy_stm32::gpio::{AnyPin, Level, Output, Pin, Pull, Speed};
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use embassy_time::Timer;
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use {defmt_rtt as _, panic_probe as _};
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static BLINK_MS: AtomicU32 = AtomicU32::new(0);
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#[embassy_executor::task]
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async fn led_task(led: AnyPin) {
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    // Configure the LED pin as a push pull output and obtain handler.
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    // On the Nucleo F091RC there's an on-board LED connected to pin PA5.
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    let mut led = Output::new(led, Level::Low, Speed::Low);
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    loop {
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        let del = BLINK_MS.load(Ordering::Relaxed);
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        info!("Value of del is {}", del);
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        Timer::after_millis(del.into()).await;
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        info!("LED toggling");
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        led.toggle();
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    }
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}
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#[embassy_executor::main]
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async fn main(spawner: Spawner) {
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    // Initialize and create handle for devicer peripherals
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    let p = embassy_stm32::init(Default::default());
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    // Configure the button pin and obtain handler.
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    // On the Nucleo F091RC there is a button connected to pin PC13.
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    let mut button = ExtiInput::new(p.PC13, p.EXTI13, Pull::None);
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    // Create and initialize a delay variable to manage delay loop
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    let mut del_var = 2000;
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    // Blink duration value to global context
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    BLINK_MS.store(del_var, Ordering::Relaxed);
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    // Spawn LED blinking task
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    spawner.spawn(led_task(p.PA5.degrade())).unwrap();
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    loop {
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        // Check if button got pressed
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        button.wait_for_rising_edge().await;
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        info!("rising_edge");
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        del_var = del_var - 200;
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        // If updated delay value drops below 200 then reset it back to starting value
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        if del_var < 200 {
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            del_var = 2000;
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        }
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        // Updated delay value to global context
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        BLINK_MS.store(del_var, Ordering::Relaxed);
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    }
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}
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