embassy/examples/rp/src/bin/orchestrate_tasks.rs
1-rafael-1 6efd6a457f fmt
2024-12-31 15:58:57 +01:00

320 lines
11 KiB
Rust

//! This example demonstrates some approaches to communicate between tasks in order to orchestrate the state of the system.
//!
//! The system consists of several tasks:
//! - Three tasks that generate random numbers at different intervals (simulating i.e. sensor readings)
//! - A task that monitors USB power connection (hardware event handling)
//! - A task that reads system voltage (ADC sampling)
//! - A consumer task that processes all this information
//!
//! The system maintains state in a single place, wrapped in a Mutex.
//!
//! We demonstrate how to:
//! - use a mutex to maintain shared state between tasks
//! - use a channel to send events between tasks
//! - use an orchestrator task to coordinate tasks and handle state transitions
//! - use signals to notify about state changes and terminate tasks
#![no_std]
#![no_main]
use assign_resources::assign_resources;
use defmt::*;
use embassy_executor::Spawner;
use embassy_futures::select::{select, Either};
use embassy_rp::adc::{Adc, Channel, Config, InterruptHandler};
use embassy_rp::clocks::RoscRng;
use embassy_rp::gpio::{Input, Pull};
use embassy_rp::{bind_interrupts, peripherals};
use embassy_sync::blocking_mutex::raw::CriticalSectionRawMutex;
use embassy_sync::{channel, signal};
+use embassy_sync::mutex::Mutex;
use embassy_time::{Duration, Timer};
use rand::RngCore;
use {defmt_rtt as _, panic_probe as _};
// Hardware resource assignment. See other examples for different ways of doing this.
assign_resources! {
vsys: Vsys {
adc: ADC,
pin_29: PIN_29,
},
vbus: Vbus {
pin_24: PIN_24,
},
}
// Interrupt binding - required for hardware peripherals like ADC
bind_interrupts!(struct Irqs {
ADC_IRQ_FIFO => InterruptHandler;
});
/// Events that worker tasks send to the orchestrator
enum Events {
UsbPowered(bool), // USB connection state changed
VsysVoltage(f32), // New voltage reading
FirstRandomSeed(u32), // Random number from 30s timer
SecondRandomSeed(u32), // Random number from 60s timer
ThirdRandomSeed(u32), // Random number from 90s timer
ResetFirstRandomSeed, // Signal to reset the first counter
}
/// Commands that can control task behavior.
/// Currently only used to stop tasks, but could be extended for other controls.
enum Commands {
/// Signals a task to stop execution
Stop,
}
/// The central state of our system, shared between tasks.
#[derive(Clone, Format)]
struct State {
usb_powered: bool,
vsys_voltage: f32,
first_random_seed: u32,
second_random_seed: u32,
third_random_seed: u32,
first_random_seed_task_running: bool,
times_we_got_first_random_seed: u8,
maximum_times_we_want_first_random_seed: u8,
}
/// A formatted view of the system status, used for logging. Used for the below `get_system_summary` fn.
#[derive(Format)]
struct SystemStatus {
power_source: &'static str,
voltage: f32,
}
impl State {
const fn new() -> Self {
Self {
usb_powered: false,
vsys_voltage: 0.0,
first_random_seed: 0,
second_random_seed: 0,
third_random_seed: 0,
first_random_seed_task_running: false,
times_we_got_first_random_seed: 0,
maximum_times_we_want_first_random_seed: 3,
}
}
/// Returns a formatted summary of power state and voltage.
/// Shows how to create methods that work with shared state.
fn get_system_summary(&self) -> SystemStatus {
SystemStatus {
power_source: if self.usb_powered {
"USB powered"
} else {
"Battery powered"
},
voltage: self.vsys_voltage,
}
}
}
/// The shared state protected by a mutex
static SYSTEM_STATE: Mutex<CriticalSectionRawMutex, State> = Mutex::new(State::new());
/// Channel for events from worker tasks to the orchestrator
static EVENT_CHANNEL: channel::Channel<CriticalSectionRawMutex, Events, 10> = channel::Channel::new();
/// Signal used to stop the first random number task
static STOP_FIRST_RANDOM_SIGNAL: signal::Signal<CriticalSectionRawMutex, Commands> = signal::Signal::new();
/// Signal for notifying about state changes
static STATE_CHANGED: signal::Signal<CriticalSectionRawMutex, ()> = signal::Signal::new();
#[embassy_executor::main]
async fn main(spawner: Spawner) {
let p = embassy_rp::init(Default::default());
let r = split_resources! {p};
spawner.spawn(orchestrate(spawner)).unwrap();
spawner.spawn(random_60s(spawner)).unwrap();
spawner.spawn(random_90s(spawner)).unwrap();
// `random_30s` is not spawned here, butin the orchestrate task depending on state
spawner.spawn(usb_power(spawner, r.vbus)).unwrap();
spawner.spawn(vsys_voltage(spawner, r.vsys)).unwrap();
spawner.spawn(consumer(spawner)).unwrap();
}
/// Main task that processes all events and updates system state.
#[embassy_executor::task]
async fn orchestrate(spawner: Spawner) {
let receiver = EVENT_CHANNEL.receiver();
loop {
// Do nothing until we receive any event
let event = receiver.receive().await;
// Scope in which we want to lock the system state. As an alternative we could also call `drop` on the state
{
let mut state = SYSTEM_STATE.lock().await;
match event {
Events::UsbPowered(usb_powered) => {
state.usb_powered = usb_powered;
info!("Usb powered: {}", usb_powered);
info!("System summary: {}", state.get_system_summary());
}
Events::VsysVoltage(voltage) => {
state.vsys_voltage = voltage;
info!("Vsys voltage: {}", voltage);
}
Events::FirstRandomSeed(seed) => {
state.first_random_seed = seed;
state.times_we_got_first_random_seed += 1;
info!(
"First random seed: {}, and that was iteration {} of receiving this.",
seed, &state.times_we_got_first_random_seed
);
}
Events::SecondRandomSeed(seed) => {
state.second_random_seed = seed;
info!("Second random seed: {}", seed);
}
Events::ThirdRandomSeed(seed) => {
state.third_random_seed = seed;
info!("Third random seed: {}", seed);
}
Events::ResetFirstRandomSeed => {
state.times_we_got_first_random_seed = 0;
state.first_random_seed = 0;
info!("Resetting the first random seed counter");
}
}
// Handle task orchestration based on state
// Just placed as an example here, could be hooked into the event system, puton a timer, ...
match state.times_we_got_first_random_seed {
max if max == state.maximum_times_we_want_first_random_seed => {
info!("Stopping the first random signal task");
STOP_FIRST_RANDOM_SIGNAL.signal(Commands::Stop);
EVENT_CHANNEL.sender().send(Events::ResetFirstRandomSeed).await;
}
0 => {
let respawn_first_random_seed_task = !state.first_random_seed_task_running;
// Deliberately dropping the Mutex lock here to release it before a lengthy operation
drop(state);
if respawn_first_random_seed_task {
info!("(Re)-Starting the first random signal task");
spawner.spawn(random_30s(spawner)).unwrap();
}
}
_ => {}
}
}
STATE_CHANGED.signal(());
}
}
/// Task that monitors state changes and logs system status.
#[embassy_executor::task]
async fn consumer(_spawner: Spawner) {
loop {
// Wait for state change notification
STATE_CHANGED.wait().await;
let state = SYSTEM_STATE.lock().await;
info!(
"State update - {} | Seeds - First: {} (count: {}/{}, running: {}), Second: {}, Third: {}",
state.get_system_summary(),
state.first_random_seed,
state.times_we_got_first_random_seed,
state.maximum_times_we_want_first_random_seed,
state.first_random_seed_task_running,
state.second_random_seed,
state.third_random_seed
);
}
}
/// Task that generates random numbers every 30 seconds until stopped.
/// Shows how to handle both timer events and stop signals.
/// As an example of some routine we want to be on or off depending on other needs.
#[embassy_executor::task]
async fn random_30s(_spawner: Spawner) {
{
let mut state = SYSTEM_STATE.lock().await;
state.first_random_seed_task_running = true;
}
let mut rng = RoscRng;
let sender = EVENT_CHANNEL.sender();
loop {
// Wait for either 30s timer or stop signal (like select() in Go)
match select(Timer::after(Duration::from_secs(30)), STOP_FIRST_RANDOM_SIGNAL.wait()).await {
Either::First(_) => {
info!("30s are up, generating random number");
let random_number = rng.next_u32();
sender.send(Events::FirstRandomSeed(random_number)).await;
}
Either::Second(_) => {
info!("Received signal to stop, goodbye!");
let mut state = SYSTEM_STATE.lock().await;
state.first_random_seed_task_running = false;
break;
}
}
}
}
/// Task that generates random numbers every 60 seconds. As an example of some routine.
#[embassy_executor::task]
async fn random_60s(_spawner: Spawner) {
let mut rng = RoscRng;
let sender = EVENT_CHANNEL.sender();
loop {
Timer::after(Duration::from_secs(60)).await;
let random_number = rng.next_u32();
sender.send(Events::SecondRandomSeed(random_number)).await;
}
}
/// Task that generates random numbers every 90 seconds. . As an example of some routine.
#[embassy_executor::task]
async fn random_90s(_spawner: Spawner) {
let mut rng = RoscRng;
let sender = EVENT_CHANNEL.sender();
loop {
Timer::after(Duration::from_secs(90)).await;
let random_number = rng.next_u32();
sender.send(Events::ThirdRandomSeed(random_number)).await;
}
}
/// Task that monitors USB power connection. As an example of some Interrupt somewhere.
#[embassy_executor::task]
pub async fn usb_power(_spawner: Spawner, r: Vbus) {
let mut vbus_in = Input::new(r.pin_24, Pull::None);
let sender = EVENT_CHANNEL.sender();
loop {
sender.send(Events::UsbPowered(vbus_in.is_high())).await;
vbus_in.wait_for_any_edge().await;
}
}
/// Task that reads system voltage through ADC. As an example of some continuous sensor reading.
#[embassy_executor::task]
pub async fn vsys_voltage(_spawner: Spawner, r: Vsys) {
let mut adc = Adc::new(r.adc, Irqs, Config::default());
let vsys_in = r.pin_29;
let mut channel = Channel::new_pin(vsys_in, Pull::None);
let sender = EVENT_CHANNEL.sender();
loop {
Timer::after(Duration::from_secs(30)).await;
let adc_value = adc.read(&mut channel).await.unwrap();
let voltage = (adc_value as f32) * 3.3 * 3.0 / 4096.0;
sender.send(Events::VsysVoltage(voltage)).await;
}
}