Since `PeripheralMutex` is the only way to safely maintain state across interrupts, and it no longer allows setting the interrupt's priority, the priority changing isn't a concern. This also prevents other causes of UB due to the interrupt being exposed during `with`, and allowing enabling the interrupt and setting its context to a bogus pointer.
125 lines
3.7 KiB
Rust
125 lines
3.7 KiB
Rust
use core::marker::{PhantomData, PhantomPinned};
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use core::pin::Pin;
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use embassy::interrupt::{Interrupt, InterruptExt};
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use crate::peripheral::can_be_preempted;
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/// A version of `PeripheralState` without the `'static` bound,
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/// for cases where the compiler can't statically make sure
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/// that `on_interrupt` doesn't reference anything which might be invalidated.
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///
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/// # Safety
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/// When types implementing this trait are used with `Peripheral`,
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/// no fields referenced by `on_interrupt`'s lifetimes must end without first calling `Drop` on the `Peripheral`.
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pub unsafe trait PeripheralStateUnchecked: Sync {
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type Interrupt: Interrupt;
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fn on_interrupt(&self);
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}
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/// A type which can be used as state with `Peripheral`.
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///
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/// It needs to be `Sync` because references are shared between the 'thread' which owns the `Peripheral` and the interrupt.
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///
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/// It also requires `'static`, because although `Pin` guarantees that the memory of the state won't be invalidated,
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/// it doesn't guarantee that the lifetime will last.
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pub trait PeripheralState: Sync + 'static {
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type Interrupt: Interrupt;
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fn on_interrupt(&self);
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}
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pub struct Peripheral<S: PeripheralStateUnchecked> {
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state: S,
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irq_setup_done: bool,
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irq: S::Interrupt,
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_not_send: PhantomData<*mut ()>,
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_pinned: PhantomPinned,
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}
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impl<S: PeripheralStateUnchecked> Peripheral<S> {
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pub fn new(irq: S::Interrupt, state: S) -> Self {
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if can_be_preempted(&irq) {
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panic!("`Peripheral` cannot be created in an interrupt with higher priority than the interrupt it wraps");
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}
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Self {
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irq,
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irq_setup_done: false,
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state,
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_not_send: PhantomData,
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_pinned: PhantomPinned,
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}
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}
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pub fn register_interrupt(self: Pin<&mut Self>) {
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let this = unsafe { self.get_unchecked_mut() };
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if this.irq_setup_done {
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return;
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}
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this.irq.disable();
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this.irq.set_handler(|p| {
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// The state can't have been dropped, otherwise the interrupt would have been disabled.
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// We checked in `new` that the thread owning the `Peripheral` can't preempt the interrupt,
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// so someone can't have preempted us before this point and dropped the `Peripheral`.
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let state = unsafe { &*(p as *const S) };
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state.on_interrupt();
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});
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this.irq
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.set_handler_context((&this.state) as *const _ as *mut ());
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this.irq.enable();
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this.irq_setup_done = true;
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}
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pub fn state(self: Pin<&mut Self>) -> &S {
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&self.into_ref().get_ref().state
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}
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/// Enables the wrapped interrupt.
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pub fn enable(&self) {
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// This is fine to do before initialization, because we haven't set the handler yet.
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self.irq.enable()
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}
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/// Disables the wrapped interrupt.
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pub fn disable(&self) {
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self.irq.disable()
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}
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/// Returns whether the wrapped interrupt is enabled.
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pub fn is_enabled(&self) -> bool {
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self.irq.is_enabled()
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}
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/// Returns whether the wrapped interrupt is currently in a pending state.
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pub fn is_pending(&self) -> bool {
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self.irq.is_pending()
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}
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/// Forces the wrapped interrupt into a pending state.
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pub fn pend(&self) {
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self.irq.pend()
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}
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/// Forces the wrapped interrupt out of a pending state.
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pub fn unpend(&self) {
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self.irq.unpend()
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}
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/// Gets the priority of the wrapped interrupt.
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pub fn priority(&self) -> <S::Interrupt as Interrupt>::Priority {
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self.irq.get_priority()
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}
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}
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impl<S: PeripheralStateUnchecked> Drop for Peripheral<S> {
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fn drop(&mut self) {
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self.irq.disable();
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self.irq.remove_handler();
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}
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}
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