3.3 KiB
3.3 KiB
sub_title, class_code, toc, auther
| sub_title | class_code | toc | auther | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Real Time Systems 10 | ELERTS10 | true |
|
RTS10 - Rust opdracht
Ik heb niet genoeg tijd gehad om dat dit vak te werken, dus mijn code werkt niet zoals dat het moet, het werkt wel. Ik heb veel geëxperimenteerd met Rustlings, ik hierdoor nog enthousiaster geworden om Rust beter te leren. Het is echt een andere denkwijze als C/C++. Rust laat je echt goed denken hoe de code moet werkten en maakt het erg moeilijk om onzichtbare bugs te maken.
code
#![deny(unsafe_code)]
#![allow(clippy::empty_loop)]
#![no_main]
#![no_std]
// Halt on panic
use panic_halt as _; // panic handler
use cortex_m_rt::entry;
use stm32f4xx_hal as hal;
use crate::hal::{pac, prelude::*};
use cortex_m_semihosting::hprintln;
enum MainStates {
Rood,
Groen,
Orange,
BrugOpen_on,
BrugOpen_off
}
#[entry]
fn main() -> ! {
if let (Some(dp), Some(cp)) = (
pac::Peripherals::take(),
cortex_m::peripheral::Peripherals::take(),
) {
//GPIOD ophalen
let gpiod = dp.GPIOD.split();
let mut led_rood = gpiod.pd14.into_push_pull_output();
let mut led_groen = gpiod.pd12.into_push_pull_output();
let mut led_orange = gpiod.pd13.into_push_pull_output();
//Klok instellen
let rcc = dp.RCC.constrain();
let clocks = rcc.cfgr.sysclk(48.MHz()).freeze();
// Create a delay abstraction based on SysTick
let mut delay = cp.SYST.delay(&clocks);
let mut main_state : MainStates = MainStates::Rood;
loop {
match main_state {
MainStates::Rood => {
hprintln!("Rood");
led_rood.set_high();
led_groen.set_low();
led_orange.set_low();
delay.delay(4.secs());
main_state = MainStates::Groen;
},
MainStates::Groen => {
hprintln!("Groen");
led_rood.set_low();
led_groen.set_high();
led_orange.set_low();
delay.delay(3.secs());
main_state = MainStates::Orange;
},
MainStates::Orange => {
hprintln!("Orange");
led_rood.set_low();
led_groen.set_low();
led_orange.set_high();
delay.delay(1.secs());
main_state = MainStates::BrugOpen_on;
},
MainStates::BrugOpen_on => {
hprintln!("Brug open - on");
led_rood.set_high();
led_groen.set_low();
led_orange.set_low();
delay.delay(2.secs());
main_state = MainStates::BrugOpen_off;
},
MainStates::BrugOpen_off => {
hprintln!("Brug open - off");
led_rood.set_low();
led_groen.set_low();
led_orange.set_low();
delay.delay(1.secs());
main_state = MainStates::BrugOpen_on;
}
}
}
}
loop {}
}