error checking
This commit is contained in:
@@ -49,6 +49,14 @@ impl<'a, T: OutputPin> Toggle<T> for ToggleLed<'a, T> {
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}
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}
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#[derive(Debug)]
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pub enum LedError<R, G, O, B> {
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Red(R),
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Green(G),
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Orange(O),
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Blue(B)
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}
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pub struct Leds<'a,
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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@@ -86,10 +94,13 @@ impl<'a,
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}
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}
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pub fn set_all(&mut self, red: PinState, green: PinState, orange: PinState, blue: PinState) {
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let _ = self.red.set(red);
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let _ = self.orange.set(orange);
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let _ = self.green.set(green);
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let _ = self.blue.set(blue);
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pub fn set_all(&mut self, red: PinState, green: PinState, orange: PinState, blue: PinState)
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-> Result<(), LedError<RP::Error,GP::Error,OP::Error,BP::Error>>
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{
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self.red.set(red).or_else(|err| { Err(LedError::Red(err)) })?;
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self.orange.set(orange).or_else(|err| { Err(LedError::Orange(err)) })?;
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self.green.set(green).or_else(|err| { Err(LedError::Green(err)) })?;
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self.blue.set(blue).or_else(|err| { Err(LedError::Blue(err)) })?;
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Ok(())
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}
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}
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@@ -3,26 +3,40 @@
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#![no_main]
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#![no_std]
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use embedded_hal::digital::PinState;
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// Halt on panic
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use panic_halt as _; // panic handler
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use cortex_m_rt::entry;
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use embedded_hal::digital::OutputPin;
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use stm32f4xx_hal::timer::SysDelay;
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use stm32f4xx_hal::{self as hal};
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use crate::hal::{pac, prelude::*};
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mod leds;
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use crate::leds::{Leds, ToggleLed};
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use crate::leds::{Leds, Toggle, ToggleLed};
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mod state_machine;
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use crate::state_machine::StateMachine;
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fn error_blink<T: OutputPin>(led: &mut ToggleLed<T>, delay: &mut SysDelay) -> ! {
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loop {
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let _ = led.toggle();
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delay.delay_ms(10_u32);
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}
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}
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#[entry]
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fn main() -> ! {
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if let (Some(dp), Some(cp)) = (
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pac::Peripherals::take(),
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cortex_m::peripheral::Peripherals::take(),
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) {
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//Klok instellen
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let rcc = dp.RCC.constrain();
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let clocks = rcc.cfgr.sysclk(48.MHz()).freeze();
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// Create a delay abstraction based on SysTick
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let mut delay = cp.SYST.delay(&clocks);
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//GPIOD ophalen
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let gpiod = dp.GPIOD.split();
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//led pinnen uphalen
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@@ -30,33 +44,45 @@ fn main() -> ! {
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let mut red_pin = &mut gpiod.pd14.into_push_pull_output();
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let mut orange_pin = &mut gpiod.pd13.into_push_pull_output();
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let mut blue_pin = &mut gpiod.pd15.into_push_pull_output();
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let mut green = ToggleLed::new(&mut green_pin).expect("faild to set green led");
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let mut red = ToggleLed::new(&mut red_pin).expect("faild to set red led");
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let mut orange = ToggleLed::new(&mut orange_pin).expect("faild to set orange led");
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let mut blue = ToggleLed::new(&mut blue_pin).expect("faild to set blue led");
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let mut green = match ToggleLed::new(&mut green_pin) {
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Err(_) => error_blink(&mut blue, &mut delay),
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Ok(green) => green
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};
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let mut red = match ToggleLed::new(&mut red_pin) {
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Err(_) => error_blink(&mut blue, &mut delay),
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Ok(red) => red
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};
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let mut orange = match ToggleLed::new(&mut orange_pin) {
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Err(_) => error_blink(&mut blue, &mut delay),
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Ok(orange) => orange
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};
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let mut leds = Leds::new(&mut red, &mut green, &mut orange, &mut blue);
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//user knop
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let gpioa = dp.GPIOA.split();
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let button = &mut gpioa.pa0.into_floating_input();
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//leds struct en state machine maken
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let mut state_machine = StateMachine::new(&mut leds);
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let mut state_machine = match StateMachine::new(&mut leds) {
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Err(_err) => error_blink(&mut blue, &mut delay),
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Ok(state_machine) => state_machine,
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};
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//Klok instellen
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let rcc = dp.RCC.constrain();
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let clocks = rcc.cfgr.sysclk(48.MHz()).freeze();
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// Create a delay abstraction based on SysTick
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let mut delay = cp.SYST.delay(&clocks);
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let mut button_high = button.is_high();
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loop {
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let _ = state_machine.second_passed();
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if let Err(_) = state_machine.second_passed() {
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error_blink(&mut blue, &mut delay);
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}
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for _ in 0..99 {
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if button_high != button.is_high() {
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button_high = button.is_high();
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if button_high {
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state_machine.button_press();
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if let Err(_) = state_machine.button_press() {
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error_blink(&mut blue, &mut delay);
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}
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} else {
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state_machine.button_release();
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if let Err(_) = state_machine.button_release() {
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error_blink(&mut blue, &mut delay);
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}
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}
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}
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delay.delay_ms(10_u32);
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@@ -1,6 +1,6 @@
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use embedded_hal::digital::{OutputPin, PinState};
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use crate::leds::{Leds, Toggle};
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use crate::leds::{LedError, Leds, Toggle};
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enum States {
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Red(StateRed),
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@@ -15,10 +15,16 @@ trait State<
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self;
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
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fn button_press(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
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fn button_release(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States;
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>)
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-> Result<Self, LedError<RP::Error, GP::Error, OP::Error, BP::Error>>
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where
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Self: Sized;
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>)
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-> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>>;
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fn button_press(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>)
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-> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>>;
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fn button_release(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>)
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-> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>>;
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}
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pub struct StateMachine<'a,
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@@ -37,35 +43,47 @@ impl<'a,
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BP: OutputPin, BT: Toggle<BP>
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> StateMachine<'a, RP, RT, GP, GT, OP, OT, BP, BT>
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{
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pub fn new(leds: &'a mut Leds<'a, RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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Self {
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state: States::Red(StateRed::new(leds)),
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leds
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pub fn new(
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leds: &'a mut Leds<'a, RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<Self, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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let state = StateRed::new(leds)?;
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Ok(Self {
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state: States::Red(state),
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leds,
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})
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}
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}
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pub fn second_passed(&mut self) {
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pub fn second_passed(
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&mut self,
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) -> Result<(), LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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self.state = match &self.state {
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States::Red(state) => state.second_passed(self.leds),
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States::Orange(state) => state.second_passed(self.leds),
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States::Green(state) => state.second_passed(self.leds),
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States::BridgeOpen(state) => state.second_passed(self.leds),
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States::Red(state) => state.second_passed(self.leds)?,
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States::Orange(state) => state.second_passed(self.leds)?,
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States::Green(state) => state.second_passed(self.leds)?,
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States::BridgeOpen(state) => state.second_passed(self.leds)?,
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};
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Ok(())
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}
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}
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pub fn button_press(&mut self) {
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pub fn button_press(
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&mut self,
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) -> Result<(), LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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self.state = match &self.state {
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States::Red(state) => state.button_press(self.leds),
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States::Orange(state) => state.button_press(self.leds),
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States::Green(state) => state.button_press(self.leds),
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States::BridgeOpen(state) => state.button_press(self.leds),
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States::Red(state) => state.button_press(self.leds)?,
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States::Orange(state) => state.button_press(self.leds)?,
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States::Green(state) => state.button_press(self.leds)?,
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States::BridgeOpen(state) => state.button_press(self.leds)?,
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};
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Ok(())
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}
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}
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pub fn button_release(&mut self) {
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pub fn button_release(
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&mut self,
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) -> Result<(), LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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self.state = match &self.state {
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States::Red(state) => state.button_release(self.leds),
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States::Orange(state) => state.button_release(self.leds),
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States::Green(state) => state.button_release(self.leds),
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States::BridgeOpen(state) => state.button_release(self.leds),
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}
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States::Red(state) => state.button_release(self.leds)?,
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States::Orange(state) => state.button_release(self.leds)?,
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States::Green(state) => state.button_release(self.leds)?,
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States::BridgeOpen(state) => state.button_release(self.leds)?,
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};
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Ok(())
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}
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}
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@@ -74,37 +92,47 @@ impl<'a,
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// ####################################################
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struct StateRed {
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time_passed: u32
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time_passed: u32,
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}
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impl<
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RP: OutputPin, RT: Toggle<RP>,
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateRed {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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leds.set_all(PinState::High, PinState::Low, PinState::Low, PinState::Low);
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Self {
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time_passed: 0
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateRed
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{
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fn new(
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leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<Self, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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leds.set_all(PinState::High, PinState::Low, PinState::Low, PinState::Low)?;
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Ok(Self { time_passed: 0 })
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}
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}
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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fn second_passed(
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&self,
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leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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if self.time_passed + 1 >= 4 {
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States::Green(StateGreen::new(leds))
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Ok(States::Green(StateGreen::new(leds)?))
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} else {
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States::Red(Self {
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time_passed: self.time_passed + 1
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})
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Ok(States::Red(Self {
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time_passed: self.time_passed + 1,
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}))
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}
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}
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fn button_press(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::BridgeOpen(StateBridgeOpen::new(leds))
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fn button_press(
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&self,
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leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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Ok(States::BridgeOpen(StateBridgeOpen::new(leds)?))
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}
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fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Red(Self {
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time_passed: self.time_passed
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})
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fn button_release(
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&self,
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_leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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Ok(States::Red(Self {
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time_passed: self.time_passed,
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}))
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}
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}
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@@ -120,32 +148,42 @@ impl<
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateGreen {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::High, PinState::Low, PinState::Low);
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Self {
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time_passed: 0
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateGreen
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{
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fn new(
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leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<Self, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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leds.set_all(PinState::Low, PinState::High, PinState::Low, PinState::Low)?;
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Ok(Self { time_passed: 0 })
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}
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}
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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fn second_passed(
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&self,
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leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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if self.time_passed + 1 >= 3 {
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States::Orange(StateOrange::new(leds))
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Ok(States::Orange(StateOrange::new(leds)?))
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} else {
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States::Green(Self {
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time_passed: self.time_passed + 1
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})
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Ok(States::Green(Self {
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time_passed: self.time_passed + 1,
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}))
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}
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}
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fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Green(Self {
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time_passed: self.time_passed
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})
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fn button_press(
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&self,
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_leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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Ok(States::Green(Self {
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time_passed: self.time_passed,
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}))
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}
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fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Green(Self {
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time_passed: self.time_passed
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})
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fn button_release(
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&self,
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_leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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Ok(States::Green(Self {
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time_passed: self.time_passed,
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}))
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}
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}
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@@ -159,20 +197,32 @@ impl<
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GP: OutputPin, GT: Toggle<GP>,
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OP: OutputPin, OT: Toggle<OP>,
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BP: OutputPin, BT: Toggle<BP>
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateOrange {
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fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
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leds.set_all(PinState::Low, PinState::Low, PinState::High, PinState::Low);
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Self {}
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> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateOrange
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{
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fn new(
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leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<Self, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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leds.set_all(PinState::Low, PinState::Low, PinState::High, PinState::Low)?;
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Ok(Self {})
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}
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fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Red(StateRed::new(leds))
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fn second_passed(
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&self,
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leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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Ok(States::Red(StateRed::new(leds)?))
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}
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fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Orange(Self {})
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fn button_press(
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&self,
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_leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
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) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
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Ok(States::Orange(Self {}))
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}
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fn button_release(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
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States::Orange(Self {})
|
||||
fn button_release(
|
||||
&self,
|
||||
_leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
|
||||
) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
|
||||
Ok(States::Orange(Self {}))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -188,37 +238,49 @@ impl<
|
||||
GP: OutputPin, GT: Toggle<GP>,
|
||||
OP: OutputPin, OT: Toggle<OP>,
|
||||
BP: OutputPin, BT: Toggle<BP>
|
||||
> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateBridgeOpen {
|
||||
fn new(leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> Self {
|
||||
leds.set_all(PinState::Low, PinState::Low, PinState::Low, PinState::High);
|
||||
Self {
|
||||
time_passed: 0
|
||||
> State<RP, RT, GP, GT, OP, OT, BP, BT> for StateBridgeOpen
|
||||
{
|
||||
fn new(
|
||||
leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
|
||||
) -> Result<Self, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
|
||||
leds.set_all(PinState::Low, PinState::Low, PinState::Low, PinState::High)?;
|
||||
Ok(Self { time_passed: 0 })
|
||||
}
|
||||
}
|
||||
fn second_passed(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
fn second_passed(
|
||||
&self,
|
||||
leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
|
||||
) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
|
||||
if self.time_passed + 1 == 2 {
|
||||
let _ = leds.blue.low();
|
||||
States::BridgeOpen(Self {
|
||||
time_passed: self.time_passed + 1
|
||||
})
|
||||
leds.blue.low().or_else(|err| {
|
||||
Err(LedError::<RP::Error, GP::Error, OP::Error, BP::Error>::Blue(err))
|
||||
});
|
||||
Ok(States::BridgeOpen(Self {
|
||||
time_passed: self.time_passed + 1,
|
||||
}))
|
||||
} else if self.time_passed + 1 >= 3 {
|
||||
let _ = leds.blue.high();
|
||||
States::BridgeOpen(Self {
|
||||
time_passed: 0
|
||||
})
|
||||
leds.blue.high().or_else(|err| {
|
||||
Err(LedError::<RP::Error, GP::Error, OP::Error, BP::Error>::Blue(err))
|
||||
});
|
||||
Ok(States::BridgeOpen(Self { time_passed: 0 }))
|
||||
} else {
|
||||
States::BridgeOpen(Self {
|
||||
time_passed: self.time_passed + 1
|
||||
})
|
||||
Ok(States::BridgeOpen(Self {
|
||||
time_passed: self.time_passed + 1,
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
fn button_press(&self, _leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
States::BridgeOpen(Self {
|
||||
time_passed: self.time_passed
|
||||
})
|
||||
fn button_press(
|
||||
&self,
|
||||
_leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
|
||||
) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
|
||||
Ok(States::BridgeOpen(Self {
|
||||
time_passed: self.time_passed,
|
||||
}))
|
||||
}
|
||||
fn button_release(&self, leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>) -> States {
|
||||
States::Red(StateRed::new(leds))
|
||||
fn button_release(
|
||||
&self,
|
||||
leds: &mut Leds<RP, RT, GP, GT, OP, OT, BP, BT>,
|
||||
) -> Result<States, LedError<RP::Error, GP::Error, OP::Error, BP::Error>> {
|
||||
Ok(States::Red(StateRed::new(leds)?))
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user